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I'll just wait for the inevitable dev balance patch in a few weeks that adds another difficulty to maybe show some sort of timing, like a flash or a zooming in circle
Luckily you can get plenty of practice in by repeatedly resting and fighting the spawns.
God, I hope not. I mean, balance the game by all means but the draw to the game is the parrying and the dodging in the active combat. There's already and option to auto parry, from what someone said, in the options. Maybe do that.
We will have to disagree there. The combat being what it is is the main draw to this game. Being involved in combat beyond just selecting commands is a good way to breathe fresh air and set apart from other games in the genre. The only atelier game that does something similar that I miss was Lost Odyssey from Mist Walker studios. I wish that game would be released on steam so bad.
edit: spelling sucks
Deaf ppl rn = ¯\_(ツ)_/¯