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UE worlds are so dead look at the town at the start all the people fixed in place canned short animations cannot move through them you hit hit like a brick wall. Nothing in the world interacts or reacts to the character Compare this to the like of AC unity.
Compared to other games with similar visuals with an RX 9070 XT I should at least get 1440p natively well above 60FPS.
From what I've gathered it's the typical UE5 performance. However, UE5 can run and look better but it does require a bit of work from the developer's side.
What baffles me a little bit is that the prerendered cutscenes also look absolutely horrendous at times. Tons of jaggies, out of wack DOF and tons of other artifacts.
I think the devs can absolutely do some finetuning for more performance and visuals.
Look at Assassins Creed Odysssey by comparison. Basically the same and in many instances better fidelity and that one runs at 4K at around 100 FPS.
with FG i can play 120 fps at open world, around 90 in town/plains
my cpu is a 5800x btw, not some fancy 9800x3d.
Your comment was probably bait anyway and ♥♥♥♥♥♥♥♥ it worked flawlessly.