Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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I do wish it was full turn based instead of the ATB dodge parry system
Loving the vibe of the game so far but the 'stress' of the QTE dodging and parrying is really annoying. Hopefully further into the game we get shields or something where you don't have to be on your toes 24/7 and you can enjoy the combat and strategy
Originally posted by Stoibs:
Originally posted by Geist:
There is an accessibility option to auto QTE or something.
Apparently that's only for when you're attacking though. I intend to toggle that on when I play for sure - but it's a shame there's not one for when defending.
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Showing 1-15 of 18 comments
Geist Apr 24 @ 1:16am 
There is an accessibility option to auto QTE or something.
The author of this thread has indicated that this post answers the original topic.
Stoibs Apr 24 @ 1:18am 
Originally posted by Geist:
There is an accessibility option to auto QTE or something.
Apparently that's only for when you're attacking though. I intend to toggle that on when I play for sure - but it's a shame there's not one for when defending.
Originally posted by Geist:
There is an accessibility option to auto QTE or something.
Aahh might opt for that then.. as I cannot find the timing for parries at all :(
EDIT: Does not work for parries.
Last edited by Corinthas; Apr 24 @ 1:25am
alt Apr 24 @ 1:23am 
I can check the difficulty settings, but “Expeditioner” the medium difficulty says dodging and parrying is “encouraged but not required.”

Just play on story mode
Originally posted by alt:
I can check the difficulty settings, but “Expeditioner” the medium difficulty says dodging and parrying is “encouraged but not required.”

Just play on story mode
Yeah thats what I have it set on now, its a shame though because it really just turns the fights into a dull slugfest. Trying to figure out which way I want to go with it. I love the idea and art of the game just working on finding out which combat syle is most palatable but I'm only about an hour in so I'll give it more time and figure it out. At the end of the day it might be like ff16 and just not my style of game or I might 'get good' and go back to highest difficulty or just enjoy the story and deal with slugfest combat :) its not a huge deal I do hope they had a QTE auto for defense. With variable success chance then I can just play it turn based and let the game handle the other part.
Originally posted by Stoibs:
Originally posted by Geist:
There is an accessibility option to auto QTE or something.
Apparently that's only for when you're attacking though. I intend to toggle that on when I play for sure - but it's a shame there's not one for when defending.
I do hope they add it in, since its a single player game its not like it would hurt anyone
Melfior Apr 24 @ 1:33am 
Yeah, attack patterns are not intuitive to be able to parry reliably. I guess devs want us to die 9000+ times like in Dark Souls to learn every attack to be able to continue.
Originally posted by Melfior:
Yeah, attack patterns are not intuitive to be able to parry reliably. I guess devs want us to die 9000+ times like in Dark Souls to learn every attack to be able to continue.
One of the few games I will probably play on easy/story mode honestly. I'm not a huge fan of dark souls style stuff but I'm intrigued by the game enough to deal with the combat (which is such an odd thing to say lol) I was hoping it would be more like lost odyssey that had the ring system to show you when to click for attacks and dodges and blocks or like FFX where it was more like you choose to block/defend and then your character handles it. But I do realize especially for a modern audience a lot of people enjoy dark souls/ATB/qte-timing stuff. I hope the game sells well and is popular but I do kinda hope they add an option for auto QTE defense for people that aren't feeling it
Melfior Apr 24 @ 1:42am 
Originally posted by ShadowFox:
Originally posted by Melfior:
Yeah, attack patterns are not intuitive to be able to parry reliably. I guess devs want us to die 9000+ times like in Dark Souls to learn every attack to be able to continue.
One of the few games I will probably play on easy/story mode honestly. I'm not a huge fan of dark souls style stuff but I'm intrigued by the game enough to deal with the combat (which is such an odd thing to say lol) I was hoping it would be more like lost odyssey that had the ring system to show you when to click for attacks and dodges and blocks or like FFX where it was more like you choose to block/defend and then your character handles it. But I do realize especially for a modern audience a lot of people enjoy dark souls/ATB/qte-timing stuff. I hope the game sells well and is popular but I do kinda hope they add an option for auto QTE defense for people that aren't feeling it
Indeed. Just adding some clear indication like a second of slo-mo or some visual indication would be enough.
Jordan Apr 24 @ 1:42am 
I actually love it. Makes it way more engaging instead of only watching. Reminds me of the mario rpgs but only for adults lol
Gene Apr 24 @ 1:46am 
>but it's a shame there's not one for when defending.

Because you would be immortal.
Stoibs Apr 24 @ 1:51am 
Originally posted by Gene:
>but it's a shame there's not one for when defending.

Because you would be immortal.
Oh, does parrying block 100% damage in this?
I thought it was just like the Mario games or Like a Dragon where it reduces.
Yeah I agree this feels soulike. You need to be ablke to dodge and parry for some important fight , like mimes. Otherwise the fight are simply not doable.

ETA: I may have found a bug too: I switch on "story" mode hoping for longer time to parry/dodge , and I get 12 HP hits from the mime.... I switch on "auto QTE" now I get 5 HP hits. I wonder if there is something screwy with the difficulty that it does not "change" it until it reloads after a failed fight.

Mime in story mode is very doable. I am still missing dodge and parry though.
Last edited by Aepervius; Apr 24 @ 2:33am
Originally posted by Gene:
>but it's a shame there's not one for when defending.

Because you would be immortal.
% based my guy. Make it succed X amount of times out of Y
I concur with the OP.
I was excited to play a turn-based JRPG, but what I got was more Elden Ring bullcrap with trolling wind-ups, short dodge/parry windows and insane amounts of incoming damage.
And if I had no "skill issue", then the game would still be a failure as a JRPG because I'd just no-damage everything and win all battles without thinking of a single tactical decision.
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