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See the pinned thread, they have just recently acknowledged the issue:
“We are looking into Ultra Wide optimisation and support, and we are aware of the current bug on UW monitors that causes the incorrect resolution to display after a cutscene. This is being looked at as a priority, for remedying ASAP, alongside many other fixes and optimisations.”
that SatoDoge has let us know a few comments above (Thanks!).
And fill out that form with your issue, they are working for ultrawide but we need to let them know to not forsake super ultra wide.
How did you download the fix? It says there are no releases.
Same here says no releases?
Just checked, you're right – but it was there a couple of minutes ago.
Maybe the creator is improving it? Check it again in half an hour or so.
The author of the fix just posted in reply to no release available saying that it is not quite ready for release yet and a few things need to be verified. So I'm guessing it will be available soon.
[SystemSettings]
r.UseLegacyMaintainYFOVViewMatrix=1