Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Insane Traversal Stutter
UE5 Strikes again...

EDIT: After doing a fresh install of the drivers (manual with clean installation) and restoring nvidia control panel global settings to default i have not seen a single stutter.
Last edited by likeayysir; Apr 24 @ 2:32am
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Showing 1-15 of 18 comments
Rannixx Apr 24 @ 1:15am 
Yep. Pretty terrible.
Originally posted by Rannixx:
Yep. Pretty terrible.
Its pretty much unplayable. I may have to refund because of this :/
Отключите анти лаг и тд. Это решит 80% проблем
Whats your specs jw? I'm on xbox and it runs super smooth but I realize consoles have a bit of an edge sometimes for this kind of stuff
Originally posted by ShadowFox:
Whats your specs jw? I'm on xbox and it runs super smooth but I realize consoles have a bit of an edge sometimes for this kind of stuff
RTX 3080 and 5800x3D, 32GB ram. Every UE5 game i have played, Silent Hill 2, Oblivion, and now this have all been plagued by a stutter problem when simply taking a few steps or panning the camera. How is it possible something like this goes unsolved for such a long time? There is no doubt that they are aware of the problem but nobody acknowledges it, not the devs, not Epic, nobody. Its baffling.
Absolutely unplayable. RIDICULOUS!!!!
likeayysir Apr 24 @ 2:32am 
Originally posted by goon(z)er:
Absolutely unplayable. RIDICULOUS!!!!
After doing a fresh install of the drivers (manual with clean installation) and restoring nvidia control panel global settings to default i have not seen a single stutter.
MateWS Apr 24 @ 6:06am 
Originally posted by likeayysir:
UE5 Strikes again...

EDIT: After doing a fresh install of the drivers (manual with clean installation) and restoring nvidia control panel global settings to default i have not seen a single stutter.

always the same problem in UE 4 and 5, sometimes there is shader compilation and it continues to give problems, most of the time the Developers do not put the shaders to compile, it is high time to solve this, not only in UE 4 and 5, but also in other engines that need it
I do fresh installs on driver updates and yep its does it constantly on a 9070XT + 5700x 64 GB Ram on a Samsung M.2. not even lowering resolution from 4K to 1080p or Graphics settings to low helps. Game needed more time in the oven for optimizations / polish
yep, traversal stuttering is the reason I don't pay full price for UE5 games and wait for a major sale, they don't put in the effort and I don't put in the money, that's the deal.
Last edited by Lince_SPAIN; Apr 24 @ 6:45am
Was there a shader precompilation? Haven't noticed any (Gamepass).
alt Apr 24 @ 6:49am 
I am usually hyper sensitive to traversal stutters but this game has been completely fine (for me). I haven’t ran a frame time test or anything but I have noticed a couple stutters. Normally they occurred at the beginning of combat encounters
Last edited by alt; Apr 24 @ 6:49am
I've seen (and observed on frametime graph) about 10 in the first 5 minutes.
MateWS Apr 24 @ 9:18am 
Originally posted by Gigantoad:
I've seen (and observed on frametime graph) about 10 in the first 5 minutes.

So the game doesn't have shader compilation?
These developers are tired of hearing about this problem and keep making these mistakes.
Ray Apr 24 @ 10:26am 
Originally posted by MateWS:
Originally posted by Gigantoad:
I've seen (and observed on frametime graph) about 10 in the first 5 minutes.

So the game doesn't have shader compilation?
These developers are tired of hearing about this problem and keep making these mistakes.

No it's *traversal* stutter. It's stutter that occurs when loading assets, not when compiling shares. Shader compilation can't fix traversal stutter.

The fix for traversal stutter is pretty simple though. Type Appwiz.cpl then look for anything unreal related and select uninstall. Oh, one downside. This has to be done by a dev. Before they make the game.
Last edited by Ray; Apr 24 @ 10:26am
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Date Posted: Apr 24 @ 12:47am
Posts: 18