Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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功夫kappa Apr 23 @ 10:34am
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Quick Time Events are NOT Turn Based
This game is misleading.

It's just a Souls Lite game.

The whole point of turn based is not to have to ♥♥♥♥ around with twitch-based timing and reflexes. Dodges, Parries, and QTE are the opposite of turn based, they are the completely distilled essense of reflexes.

The game looks great, it's going to do well, but it's not turn based. And I really wish game devs would stop trying to make each title "everything all at once" ... it's a waste.

Calling it turn based is just a marketing ploy to try and grab a wider sales-base.
Last edited by 功夫kappa; Apr 23 @ 10:35am
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What are you talking about? "The whole point" of turn based is that you...you know...take turns. It's a pretty loose term already, given the wide variety of turn based games that exist. Just because it's been spiced up with some real-time shenanigans doesn't undermine the foundation of the core gameplay.
Originally posted by StormKnightSera:
What are you talking about? "The whole point" of turn based is that you...you know...take turns. It's a pretty loose term already, given the wide variety of turn based games that exist. Just because it's been spiced up with some real-time shenanigans doesn't undermine the foundation of the core gameplay.
that's exactly my point.

yes, turn based is for taking turns, but ... can you extrapolate more from that? I hopeyou can.

Turn based games are for taking time to think about your turn before making it, strategising and maximizing resource management.

Inserting quick time events to attacks, dodges, etc are not ... turn based. They are action. Defined by the word action, which involves active gameplay.

you all can clown me all you want, im being sincere here that these quick time events are the opposite of turn based.

twitch-based reflex gameplay is not what turn based games were designed for.

you're actively trying to change the genre by replacing "turn based" with "active response"
Last edited by 功夫kappa; Apr 23 @ 10:47am
Miro Fox Apr 23 @ 10:47am 
Originally posted by 功夫kappa:
Originally posted by StormKnightSera:
What are you talking about? "The whole point" of turn based is that you...you know...take turns. It's a pretty loose term already, given the wide variety of turn based games that exist. Just because it's been spiced up with some real-time shenanigans doesn't undermine the foundation of the core gameplay.
that's exactly my point.

yes, turn based is for taking turns, but ... can you extrapolate more from that? I hopeyou can.

Turn based games are for taking time to think about your turn before making it, strategising and maximizing resource management.

Inserting quick time events to attacks, dodges, etc are not ... turn based. They are action. Defined by the word action, which involves active gameplay.

you all can clown me all you want, im being sincere here that these quick time events are the opposite of turn based.

you would HATE legend of dragoon.

Anyway, no one cares about your opinion XP.
Originally posted by 功夫kappa:
you're actively trying to change the genre by replacing "turn based" with "active response"
Do we have to remain strictly regimented in our genre definitions? Paper Mario, Lost Odyssey, Legend of Dragoon; this has happened in the past. And yet nobody's done away with "true" turn-based games yet. They still exist: this one just happens to mix in some reflex stuff - like the aforementioned examples - to make it different and interesting.

You don't have to like it, but in my opinion you're making a mountain out of a molehill.
Arestris Apr 23 @ 10:53am 
but it's turn based, the game stands still until you chose an action, that also doen't change that you then have to react when the skill executes and not even by the fact, that you've to react to the enemies actions, it's still turn based.
quick time events have no place in a turn based game. active reflex gameplay is the opposite of tun based.

it's like adding baseball bats to basketball, yeah, okay, fun, but it's not basketball anymore.
Last edited by 功夫kappa; Apr 23 @ 10:56am
MeldinX2 Apr 23 @ 10:58am 
Turn based is quite a broad term. Along as you take turns doing your actions then it's turn-based. Even if it has action elements inside those turns. Some people might not like that they have to parry or dodge and so on. Others might like it alot more because of those active elements. Its preference. But it is still a turn based system.
Last edited by MeldinX2; Apr 23 @ 11:00am
except that's NEVER been how turn based games have been categoriezed.

show me other turn based games that are broken up into sequences fo QTE.
Arestris Apr 23 @ 11:00am 
Originally posted by 功夫kappa:
quick time events have no place in a turn based game. active reflex gameplay is the opposite of tun based.

it's like adding baseball bats to basketball, yeah, okay, fun, but it's not basketball anymore.
You have never played and JRPG?
XCROSS Apr 23 @ 11:01am 
Originally posted by StormKnightSera:
Originally posted by 功夫kappa:
you're actively trying to change the genre by replacing "turn based" with "active response"
Do we have to remain strictly regimented in our genre definitions? Paper Mario, Lost Odyssey, Legend of Dragoon; this has happened in the past. And yet nobody's done away with "true" turn-based games yet. They still exist: this one just happens to mix in some reflex stuff - like the aforementioned examples - to make it different and interesting.

You don't have to like it, but in my opinion you're making a mountain out of a molehill.
Well, i mean you can't have one thing being the always the same for any genre. Then you risk becoming stale. Now, honestly, I don't like QTE's and think that's mark off, but every genre at some point tries to reinvent the wheel. Which is good.
Originally posted by 功夫kappa:
except that's NEVER been how turn based games have been categoriezed.

show me other turn based games that are broken up into sequences fo QTE.
I already mentioned them? You can also include stuff like Final Fantasy X, if you want to get technical, because some of the Overdrives/Limit Breaks required special button presses and timing.
MeldinX2 Apr 23 @ 11:04am 
Originally posted by 功夫kappa:
except that's NEVER been how turn based games have been categoriezed.

show me other turn based games that are broken up into sequences fo QTE.

Did you not have to jump and do things in Paper mario for example also? Just one example. I have played games where you could block damage from enemies as they attack you also even when the game is turn based. Again it's fine not to like it. And to prefer more standard turn based. But it is still by definition turn based and its not like it's a secret the devs hold from their players and suprise them with once they bought the game. It's a well known fact that they use QTEs in combat. If you don't like those things then the game might just not be for you and that is fine.
Last edited by MeldinX2; Apr 23 @ 11:05am
Mitsurudy Apr 23 @ 11:25am 
Originally posted by 功夫kappa:
except that's NEVER been how turn based games have been categoriezed.

show me other turn based games that are broken up into sequences fo QTE.

Umm,

Saint Seiya: Ougon Densetsu
Final Fantasy VIII limit breaks
Final Fantasy X limit breaks
Legend of Dragoons
Shadow Hearts series
Lost Odyssey
Sea of Stars

There maybe more that I don't know.
Originally posted by Mitsurudy:
Originally posted by 功夫kappa:
except that's NEVER been how turn based games have been categoriezed.

show me other turn based games that are broken up into sequences fo QTE.

Umm,

Saint Seiya: Ougon Densetsu
Final Fantasy VIII limit breaks
Final Fantasy X limit breaks
Legend of Dragoons
Shadow Hearts series
Lost Odyssey
Sea of Stars

There maybe more that I don't know.
Have played all but the first in that list and loved most of them LoD excluded. Expedition 33 looks to be in excellent company.
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