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yes, turn based is for taking turns, but ... can you extrapolate more from that? I hopeyou can.
Turn based games are for taking time to think about your turn before making it, strategising and maximizing resource management.
Inserting quick time events to attacks, dodges, etc are not ... turn based. They are action. Defined by the word action, which involves active gameplay.
you all can clown me all you want, im being sincere here that these quick time events are the opposite of turn based.
twitch-based reflex gameplay is not what turn based games were designed for.
you're actively trying to change the genre by replacing "turn based" with "active response"
you would HATE legend of dragoon.
Anyway, no one cares about your opinion XP.
You don't have to like it, but in my opinion you're making a mountain out of a molehill.
it's like adding baseball bats to basketball, yeah, okay, fun, but it's not basketball anymore.
show me other turn based games that are broken up into sequences fo QTE.
Did you not have to jump and do things in Paper mario for example also? Just one example. I have played games where you could block damage from enemies as they attack you also even when the game is turn based. Again it's fine not to like it. And to prefer more standard turn based. But it is still by definition turn based and its not like it's a secret the devs hold from their players and suprise them with once they bought the game. It's a well known fact that they use QTEs in combat. If you don't like those things then the game might just not be for you and that is fine.
Umm,
Saint Seiya: Ougon Densetsu
Final Fantasy VIII limit breaks
Final Fantasy X limit breaks
Legend of Dragoons
Shadow Hearts series
Lost Odyssey
Sea of Stars
There maybe more that I don't know.