Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Really excited for the JRPG, the story and unique visual design, but the button presses has me really worried
It's not just the quick-time events that I would find annoying—especially if you can turn them off. But I'm actually a little worried the real-time dodges and parries will either make this JRPG feel like Dark Souls or just make the game feel way too sweaty and basically ruin it for me.

I don't need a game to be sweaty or "engaging" to be fun. I have plenty of fun with more traditional JRPGs. I'm now not sure if I should be really excited for this game.

Like, I actually expect it to review well, especially from people who genuinely enjoy Dark Souls-style games and appreciate the overlap. But this kind of thing is really not for me. I would much rather have a traditional game.

What really interested me about this one was the whole art design and story more than anything.
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Showing 1-9 of 9 comments
Elsiel Mar 26 @ 3:59am 
There is a story mode if you want to avoid real time elements as much as possible.
Also even in other difficulties, you could invest in heavy heal/tank builds to survive damage if you don't want to dodge/parry.

Ultimately if that's really repelling to you, maybe just skip it. There are plenty of other "traditional JRPG" on Steam that stick to the standard formula.
PHARA Mar 26 @ 3:59am 
3 difficulty modes.

Story : Narrative experience with less demanding combat. Enemies deal low damage and dodges and parries are easier. Recommended for players who enjoy narrative games.

Expeditioner : Intended difficulty with challenging combat. Enemies deal normal damage and mastering parries and dodges is encouraged but not mandatory. Recommended for players who enjoy turn-based games.

Expert : High difficulty with highly demanding combat. Enemies deal greater damage and mastering dodges and parries is required. Recommended for players who enjoy difficult games with real time mechanics.
Last edited by PHARA; Mar 26 @ 4:01am
benj Mar 26 @ 4:59am 
It takes a lot more than some real-time mechanics to make it comparable to Souls. I doubt this game will be even remotely as punishing of mistakes as a typical soulslike.

I've played a number of JRPGs with action elements such as Paper Mario, Trails through Daybreak, Lost Odyssey etc and while they do get repetitive performing the same actions over and over through hundreds of battles, they're still pretty laid-back casual experiences. I could be wrong, but I don't expect this one to feel too different.
They said they made the game in a way that with the builds you can survive the dodges and parrying even if you cannot do them. there is also a setting to turn off the combat QTEs and then only the dodge and parry remain on, but there is a story mode if you just like games for the story and do not want to be stressed out.
Too many people view games like this, the Mario RPGs, Legend of Dragoon, etc. as some sort of aberration on the turn-based formula. It isn't that.

Turn-based RPGs with a real-time component to the combat are their own distinct thing, and Clair Obscur Expedition 33 falls squarely in this category. You cannot divorce it from the timed hits anymore than you can divorce a Mega Man game from needing to jump as you shoot.

If the real-time component repulses you that much, the game might not be for you. And that's fine! Not every type of game is for every person.
Senki Mar 26 @ 12:17pm 
why do people call non-japanese games jrpgs, especially when they don't even have an anime style or anything

as for the parry and dodging, that's the main thing that put this game on my radar tbh. There are enough generic turn based games, I don't mind seeing something different and more engaging
Last edited by Senki; Mar 26 @ 12:21pm
Elsiel Mar 26 @ 12:20pm 
Originally posted by Senki:
why do people call non-japanese games jrpgs, especially when they don't even have an anime style or anything
why do people call japanese games jrpgs when they exist thanks to Wizardry?
Senki Mar 26 @ 12:25pm 
Originally posted by Elsiel:
Originally posted by Senki:
why do people call non-japanese games jrpgs, especially when they don't even have an anime style or anything
why do people call japanese games jrpgs when they exist thanks to Wizardry?

I can see it having a purpose when you use it to refer to rpgs with anime visual and writing style but at this point it feels like people are calling every turn based game a jrpg lol
Originally posted by Elsiel:
There are plenty of other "traditional JRPG" on Steam that stick to the standard formula.

the thing that interests me about this game, is that it supposedly has JRPG gameplay, but none of the jrpg art tropes. i cant handle anime stuff and fighting cute blob kind of creatures for 70 hrs at a time. this seems like a jrpg game with western art style which is cool.
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