Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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decent pc version
i am not a person that preorders and while i am not your mum, you should not either. make a decent pc version and i will buy this game at full price. everything i saw so far makes me want to play this game, only thing that can get between my money and your game is how the game runs. game stutters = no buy, game runs like monster hunter wilds = no buy.
i hope this studio can deliver
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Syraniss 3 mar @ 9:03 
Maybe stop thinking a potato should be able to run modern games and go buy a 5090.
gamers want graphically modern and complex games, beautiful, technically up to date, without bugs, with an average pc. "you want the butter, the butter money, and the milk maids smile"
Ursprungligen skrivet av Syraniss:
Maybe stop thinking a potato should be able to run modern games and go buy a 5090.
i know you are trollin but i want to add this. i dont mind a performance heavy game as long as the visuals represent that. i dont mind a game that i cant run maxed out 120+fps. i just want a game that represents graphics to performance reasonably that can scale down in both regards. stutters are completly out of the question though. game stutters when i have better than minimum requirements and i am out.

there are more games than i have time to play. so if they want my money they hae to deliver on that front. and some may say mhw sold like crazy and yes it did. but the brand damage and the potential sales damage will still be huge. it would have sold even better and the bad reviews will slow down none day 1 purchases
Senast ändrad av Mirona; 3 mar @ 10:25
Ursprungligen skrivet av Mirona:
Ursprungligen skrivet av Syraniss:
Maybe stop thinking a potato should be able to run modern games and go buy a 5090.
i know you are trollin but i want to add this. i dont mind a performance heavy game as long as the visuals represent that. i dont mind a game that i cant run maxed out 120+fps. i just want a game that represents graphics to performance reasonably that can scale down in both regards. stutters are completly out of the question though. game stutters when i have better than minimum requirements and i am out.

there are more games than i have time to play. so if they want my money they hae to deliver on that front. and some may say mhw sold like crazy and yes it did. but the brand damage and the potential sales damage will still be huge. it would have sold even better and the bad reviews will slow down none day 1 purchases

From the System Requirements:
"Minimum specs allow for 1080p 30FPS low settings gameplay."

This probably won't be enough for your high standards on your gtx1060. You will consider it stuttery, even if you have been warned. So have a nice day, move along now.
Ursprungligen skrivet av StoneyWoney:
Ursprungligen skrivet av Mirona:
i know you are trollin but i want to add this. i dont mind a performance heavy game as long as the visuals represent that. i dont mind a game that i cant run maxed out 120+fps. i just want a game that represents graphics to performance reasonably that can scale down in both regards. stutters are completly out of the question though. game stutters when i have better than minimum requirements and i am out.

there are more games than i have time to play. so if they want my money they hae to deliver on that front. and some may say mhw sold like crazy and yes it did. but the brand damage and the potential sales damage will still be huge. it would have sold even better and the bad reviews will slow down none day 1 purchases

From the System Requirements:
"Minimum specs allow for 1080p 30FPS low settings gameplay."

This probably won't be enough for your high standards on your gtx1060. You will consider it stuttery, even if you have been warned. So have a nice day, move along now.
immer diese kinder
Ursprungligen skrivet av Mirona:
Ursprungligen skrivet av StoneyWoney:

From the System Requirements:
"Minimum specs allow for 1080p 30FPS low settings gameplay."

This probably won't be enough for your high standards on your gtx1060. You will consider it stuttery, even if you have been warned. So have a nice day, move along now.
immer diese kinder
Oh, sorry, du wolltest dein Problem gar nicht gelöst haben. Wusste nicht, dass du eigentlich nur hier bist, um schlechte Laune kund zu tun.

"Kinder" sagt derjenige, der an einer Tour rumnölt, wie er es den Entwicklern mit Nichtkauf heimzahlen wird, sobald sie es wagen, Ruckler ins Spiel zu bauen...kannste dir nicht ausdenken.
Ursprungligen skrivet av StoneyWoney:
Ursprungligen skrivet av Mirona:
immer diese kinder
Oh, sorry, du wolltest dein Problem gar nicht gelöst haben. Wusste nicht, dass du eigentlich nur hier bist, um schlechte Laune kund zu tun.

"Kinder" sagt derjenige, der an einer Tour rumnölt, wie er es den Entwicklern mit Nichtkauf heimzahlen wird, sobald sie es wagen, Ruckler ins Spiel zu bauen...kannste dir nicht ausdenken.
bestätigst nur meine aussage
Look, UE5 is a thing. It's not going away. More and more games are going to use UE5, especially smaller teams because it helps them make games look better at smaller budgets. This is probably one of the best looking games for a studio of just 30 people on the market period. You're not going to get crazy optimization from a team of this size to avoid using stock UE5 features to improve performance. They don't have the team size or budget to implement these custom solutions, especially since AAA companies also struggle with optimizing UE5. Just upgrade your 1080 or whatever junk you're using. Get a 4070 Super and you're fine. You can whine about this all you want, but the industry is not going to go back to other engines.
Senast ändrad av Katie; 4 mar @ 8:28
Ursprungligen skrivet av Katie:
Look, UE5 is a thing. It's not going away. More and more games are going to use UE5, especially smaller teams because it helps them make games look better at smaller budgets. This is probably one of the best looking games for a studio of just 30 people on the market period. You're not going to get crazy optimization from a team of this size to avoid using stock UE5 features to improve performance. They don't have the team size or budget to implement these custom solutions, especially since AAA companies also struggle with optimizing UE5. Just upgrade your 1080 or whatever junk you're using. Get a 4070 Super and you're fine. You can whine about this all you want, but the industry is not going to go back to other engines.

i truly hope the game runs fine but in case the game runs like ass i am at least happy you are now playing it and pretend everything is fine and you enjoy stuttering. you are enableing lazy garbage. and who ever said i have a 1060 from a prior post or a 1080 from yours. why are you guys always when trying to maker a point invent stuff in your heads. its kinda pathetic and also childish. not that it actually matters to the points i was making, i own a 5900x with a 3080ti and 32gb3600. stop bending and inventing what people wrote. i dont mind a performance heavy game as long as the visuals reflect that. any stuttering when you have at or higher minimum system requirements is a dealbreaker and also a intentional lie from a developer to consumers. i wait for release and if the game runs like ass i will just move on.

i just noticed you already own the game, cant reason with people that dont understand that preordering serves consumers 0 purpose other than worsening their experience. people like yourself are cancer for this industry

gets even better. you are one of those people that tell other how they should feel in a certain topic but one look at your profile makes it clear you are just a joke. you buy 10 games and play 1 or 2 of them if ever. while also being in the sbid group which strongly stands besides many other points against preordering. you are just a laughing stock

ohh and in your ff7 remake review its fine to ♥♥♥♥ on the games performance but for me to demand a decent running game is too much for you to handle. pathetic hypocrite. i bet if i look further into your profile i could stack up this garbage higher than your pile of shame

most people at least are smart enough to private their profile when behaving like this. lets hope for your sake the font in this game is big enough.
Senast ändrad av Mirona; 4 mar @ 9:41
I think this response perfectly illustrates a big issue with how people approach game performance discussions: instead of debating the actual points, it quickly devolves into strawman arguments, personal attacks, and emotional outbursts. Let’s break this down.

1. Dodging the Core Argument with Personal Attacks

Rather than addressing my actual point—that UE5 is an industry shift, smaller teams rely on it, and high-end performance takes more resources than they can afford—this person immediately goes for personal insults and profile-stalking. They accuse me of "ruining the industry" and "being a joke" based on what? Because I buy games? Because I reviewed FF7 Remake? None of that actually refutes anything I said. It’s just a diversion to avoid discussing the reality of game development.

2. Moving the Goalposts on Performance Complaints

They claim they “don’t mind performance-heavy games as long as the visuals reflect it,” but Expedition 33 is a 30-person studio making one of the best-looking games at that scale. If UE5 is demanding because it enables smaller teams to achieve AAA-like visuals, isn’t that exactly what they said they wanted? But instead of acknowledging that, they preemptively decide it’s “lazy” before the game even releases.

3. Contradicting Themselves on Preordering and Performance Standards

They call preordering "cancer for the industry" and attack people for buying games early—while simultaneously judging the game before release and making broad claims about its performance without playing it. So which is it? Is it bad to judge a game before release, or does that only apply when it suits their argument?

They also try to "own" me by bringing up my FF7 Remake review, as if criticizing a bad PC port is the same as complaining about UE5 games in general. The difference? FF7 Remake had actual problems—stuttering, poor frame pacing, and resolution scaling issues—caused by a bad port, not modern rendering techniques. That’s completely different from UE5’s general performance trade-offs. Avowed, for example, does not have these issues. FF7 Does.

4. Personal Attacks Are a Sign of a Weak Argument

When someone goes out of their way to stalk your gaming history, insult you, and throw around words like "pathetic" and "childish," it’s because they can’t argue the point directly. If they had a solid counterargument, they would have made it. Instead, they had to resort to personal insults and irrelevant distractions. That tells you everything you need to know.

Final Thought

This kind of response is why game performance discussions go nowhere. People aren’t actually interested in understanding why games run the way they do—they just want to be mad. Instead of looking at the realities of modern game development, they lash out at anyone who doesn’t share their anger.

At the end of the day, UE5 is here to stay. You can complain all you want, but the industry isn’t going backward. If you refuse to upgrade your hardware, use tools like DLSS, or adjust your expectations, that’s your choice—but don’t act like it’s some grand betrayal when reality doesn’t bend to your will.
Senast ändrad av Katie; 4 mar @ 9:54
i wont even read your garbage. you will just looney around your hypocritic behavior. you will just get blocked
Ryokath 4 mar @ 15:42 
Ursprungligen skrivet av Katie:
Look, UE5 is a thing. It's not going away. More and more games are going to use UE5, especially smaller teams because it helps them make games look better at smaller budgets. This is probably one of the best looking games for a studio of just 30 people on the market period. You're not going to get crazy optimization from a team of this size to avoid using stock UE5 features to improve performance. They don't have the team size or budget to implement these custom solutions, especially since AAA companies also struggle with optimizing UE5. Just upgrade your 1080 or whatever junk you're using. Get a 4070 Super and you're fine. You can whine about this all you want, but the industry is not going to go back to other engines.

The issue with development teams using Unreal Engine is that, while it’s a fantastic tool for rapid game creation, many use it without understanding the core principles of game development and performance optimization. This often results in overly heavy shader materials, unoptimized spaghetti code, and poor performance. Additionally, developers sometimes rely too heavily on Blueprints, which can lead to inefficient execution if not properly optimized.

I’m a developer myself, and when I first tried Unreal Engine with little to no knowledge of game development, I realized that even after mastering most of the engine, there was still so much more to learn. Sure, I can now create animations, make characters move, design beautiful landscapes, and much more. But the problem is that, after everything is built, most of what you've done is unoptimized. This leads to a polishing phase where you have to clean up the code, simplify shader materials, improve the LOD system, reduce CPU-heavy processes like dynamic grass or the day/night cycle, and optimize Blueprint performance by migrating performance-problematic code to C++ instead of using Blueprints.

Unreal is a powerful tool for making games quickly, but becoming an expert in it is far more difficult than simply producing something that looks good enough to sell. It requires a deep understanding of optimization techniques, both in terms of code and Blueprints. Without this knowledge, your project can quickly become a performance nightmare.

And when you create a game, ensuring that it can run on most of the current hardware players have is crucial. This includes handheld devices, mid to low-tier gaming graphics cards like the Nvidia 1660, and ensuring it runs perfectly on the most commonly used hardware by players. It means that if I want to play on my ROG Ally or my gaming PC with a 3080 inside, I expect at least decent optimization to run the game using optimal settings for the power my device has. I don’t want to buy a new Nvidia graphics card every time they release a new series just to maintain normal performance in the games I want to play.
Temper your expectations with your current hardware. Tailor it to YOU like with the Resolution made for your hardware. Pros & Cons what are the limits to your hardware? is it the bus size or video memory you have to tailor it yourself rather then relying on presets in most cases to get the best experience for you. I have a feeling that this games is going to run great with adjustments made per system. I have a 6600XT but Im a tailor it for 4K Medium settings with FSR and make adjustments to get what I want out of it, Like I Just adjusted The Division 2 because of annoying hiccup when it loads content and now I have it pretty much got rid of it by tailoring my experience but using FSR through control panel 1440p upscale to 4K. Wild Lands is an interesting judging from the benchmark,
My PC is good enough to overcome mediocre optimization so I'll preorder.

Everybody is complaining about monster hunter wilds right now but it works perfectly for me so I'm not worried about that stuff
a test has been made to see if you are interested in the preview so surely not the final game but apparently it is more than ok https://www.youtube.com/watch?v=TdZmYRgkYd0
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Datum skrivet: 3 mar @ 6:22
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