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there are more games than i have time to play. so if they want my money they hae to deliver on that front. and some may say mhw sold like crazy and yes it did. but the brand damage and the potential sales damage will still be huge. it would have sold even better and the bad reviews will slow down none day 1 purchases
From the System Requirements:
"Minimum specs allow for 1080p 30FPS low settings gameplay."
This probably won't be enough for your high standards on your gtx1060. You will consider it stuttery, even if you have been warned. So have a nice day, move along now.
"Kinder" sagt derjenige, der an einer Tour rumnölt, wie er es den Entwicklern mit Nichtkauf heimzahlen wird, sobald sie es wagen, Ruckler ins Spiel zu bauen...kannste dir nicht ausdenken.
i truly hope the game runs fine but in case the game runs like ass i am at least happy you are now playing it and pretend everything is fine and you enjoy stuttering. you are enableing lazy garbage. and who ever said i have a 1060 from a prior post or a 1080 from yours. why are you guys always when trying to maker a point invent stuff in your heads. its kinda pathetic and also childish. not that it actually matters to the points i was making, i own a 5900x with a 3080ti and 32gb3600. stop bending and inventing what people wrote. i dont mind a performance heavy game as long as the visuals reflect that. any stuttering when you have at or higher minimum system requirements is a dealbreaker and also a intentional lie from a developer to consumers. i wait for release and if the game runs like ass i will just move on.
i just noticed you already own the game, cant reason with people that dont understand that preordering serves consumers 0 purpose other than worsening their experience. people like yourself are cancer for this industry
gets even better. you are one of those people that tell other how they should feel in a certain topic but one look at your profile makes it clear you are just a joke. you buy 10 games and play 1 or 2 of them if ever. while also being in the sbid group which strongly stands besides many other points against preordering. you are just a laughing stock
ohh and in your ff7 remake review its fine to ♥♥♥♥ on the games performance but for me to demand a decent running game is too much for you to handle. pathetic hypocrite. i bet if i look further into your profile i could stack up this garbage higher than your pile of shame
most people at least are smart enough to private their profile when behaving like this. lets hope for your sake the font in this game is big enough.
1. Dodging the Core Argument with Personal Attacks
Rather than addressing my actual point—that UE5 is an industry shift, smaller teams rely on it, and high-end performance takes more resources than they can afford—this person immediately goes for personal insults and profile-stalking. They accuse me of "ruining the industry" and "being a joke" based on what? Because I buy games? Because I reviewed FF7 Remake? None of that actually refutes anything I said. It’s just a diversion to avoid discussing the reality of game development.
2. Moving the Goalposts on Performance Complaints
They claim they “don’t mind performance-heavy games as long as the visuals reflect it,” but Expedition 33 is a 30-person studio making one of the best-looking games at that scale. If UE5 is demanding because it enables smaller teams to achieve AAA-like visuals, isn’t that exactly what they said they wanted? But instead of acknowledging that, they preemptively decide it’s “lazy” before the game even releases.
3. Contradicting Themselves on Preordering and Performance Standards
They call preordering "cancer for the industry" and attack people for buying games early—while simultaneously judging the game before release and making broad claims about its performance without playing it. So which is it? Is it bad to judge a game before release, or does that only apply when it suits their argument?
They also try to "own" me by bringing up my FF7 Remake review, as if criticizing a bad PC port is the same as complaining about UE5 games in general. The difference? FF7 Remake had actual problems—stuttering, poor frame pacing, and resolution scaling issues—caused by a bad port, not modern rendering techniques. That’s completely different from UE5’s general performance trade-offs. Avowed, for example, does not have these issues. FF7 Does.
4. Personal Attacks Are a Sign of a Weak Argument
When someone goes out of their way to stalk your gaming history, insult you, and throw around words like "pathetic" and "childish," it’s because they can’t argue the point directly. If they had a solid counterargument, they would have made it. Instead, they had to resort to personal insults and irrelevant distractions. That tells you everything you need to know.
Final Thought
This kind of response is why game performance discussions go nowhere. People aren’t actually interested in understanding why games run the way they do—they just want to be mad. Instead of looking at the realities of modern game development, they lash out at anyone who doesn’t share their anger.
At the end of the day, UE5 is here to stay. You can complain all you want, but the industry isn’t going backward. If you refuse to upgrade your hardware, use tools like DLSS, or adjust your expectations, that’s your choice—but don’t act like it’s some grand betrayal when reality doesn’t bend to your will.
The issue with development teams using Unreal Engine is that, while it’s a fantastic tool for rapid game creation, many use it without understanding the core principles of game development and performance optimization. This often results in overly heavy shader materials, unoptimized spaghetti code, and poor performance. Additionally, developers sometimes rely too heavily on Blueprints, which can lead to inefficient execution if not properly optimized.
I’m a developer myself, and when I first tried Unreal Engine with little to no knowledge of game development, I realized that even after mastering most of the engine, there was still so much more to learn. Sure, I can now create animations, make characters move, design beautiful landscapes, and much more. But the problem is that, after everything is built, most of what you've done is unoptimized. This leads to a polishing phase where you have to clean up the code, simplify shader materials, improve the LOD system, reduce CPU-heavy processes like dynamic grass or the day/night cycle, and optimize Blueprint performance by migrating performance-problematic code to C++ instead of using Blueprints.
Unreal is a powerful tool for making games quickly, but becoming an expert in it is far more difficult than simply producing something that looks good enough to sell. It requires a deep understanding of optimization techniques, both in terms of code and Blueprints. Without this knowledge, your project can quickly become a performance nightmare.
And when you create a game, ensuring that it can run on most of the current hardware players have is crucial. This includes handheld devices, mid to low-tier gaming graphics cards like the Nvidia 1660, and ensuring it runs perfectly on the most commonly used hardware by players. It means that if I want to play on my ROG Ally or my gaming PC with a 3080 inside, I expect at least decent optimization to run the game using optimal settings for the power my device has. I don’t want to buy a new Nvidia graphics card every time they release a new series just to maintain normal performance in the games I want to play.
Everybody is complaining about monster hunter wilds right now but it works perfectly for me so I'm not worried about that stuff