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For me, I have the most trouble with attacks that have a slow wind up. But recently I've implemented a new method for dealing with these type of attacks which I think has some some promise. And that method is counting.
I'll use the Portier as an example. The Portier has a slow attack where it will slowly rises it's shield like arms and then it does a ground slam. From the moment it declares it's attack to the final ground slam, is around 4 seconds. So I recommend that one counts numbers or say sentences that takes roughly 4 seconds to say, then parry.
Obviously I can't guarantee that this will work for everyone, but for me this method is paying off so far.