Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Some of the attacks are POORLY projected to the player
Just as an example, Im fighting this big frost guy on the overworld map. He charges up his sword/spear thing and then stabs it down at me.
My mind is "Ok, I'm going to parry this melee attack"
Nope, its not a melee attack, he stabs the ground in front of me and it the thing I am supposed to parry is some splash that comes out a half a second AFTER the attack.

How tf was I supposed to know that?
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Showing 1-15 of 36 comments
you dont. you learn. hence why you should use the dodge mechanic, and make builds for protection, shields and such.

enemies attack in a ways that catch you off guard for a reason. it requires skill and memory to learn and overcome their trickery. or proper planning to shield you against it if you arent capable of that.

failing to use the games mechanics to overcome its challenges is on the player not the game.
Last edited by ShockedHearts; May 19 @ 5:01pm
You parry the moment Evoque smashes the spear, then the waves.

That's why you have dodge in the game. The timings on them are much more lenient, so that you can learn patterns.
artysmithin May 19 @ 5:08pm 
listen for the audio cue for when to dodge or parry. Its that simple.
Reaptor May 19 @ 5:09pm 
Originally posted by ShockedHearts:
failing to use the games mechanics to overcome its challenges is on the player not the game.

That all sounds like excuses. I shouldnt have to be "caught off guard" in a game that centers its core gameplay mechanic around precise (fraction of a second, mind you) dodging and parrying.

Entering a boss battle just to have it go "HAHA! GOTCHYA!" as your character hits the floor because what was clearly projected as a melee attack and even read as "Nevron Readies an Attack" turns out to actually not be the projected attack, is stupid af.
Originally posted by Reaptor:
Originally posted by ShockedHearts:
failing to use the games mechanics to overcome its challenges is on the player not the game.

That all sounds like excuses. I shouldnt have to be "caught off guard" in a game that centers its core gameplay mechanic around precise (fraction of a second, mind you) dodging and parrying.

Entering a boss battle just to have it go "HAHA! GOTCHYA!" as your character hits the floor because what was clearly projected as a melee attack and even read as "Nevron Readies an Attack" turns out to actually not be the projected attack, is stupid af.
if the attacks were obvious you would perfect every single fight with ease.
you are asking for a challenging game to be made easier.

just lower the difficulty smh.
Reaptor May 19 @ 5:11pm 
Originally posted by artysmithin:
listen for the audio cue for when to dodge or parry. Its that simple.
90% of the time that works, but there are still enemies in this game with terrible attack projections
Reaptor May 19 @ 5:11pm 
Originally posted by ShockedHearts:
just lower the difficulty smh

No.

DORMAMU IVE COME TO COMPLAIN
Last edited by Reaptor; May 19 @ 5:12pm
time spent complaining is time that could be spent getting better at the game.

Originally posted by Reaptor:
Originally posted by ShockedHearts:
just lower the difficulty smh

No.

DORMAMU IVE COME TO COMPLAIN
Last edited by ShockedHearts; May 19 @ 5:14pm
Reaptor May 19 @ 5:16pm 
Originally posted by Knightspace:
You parry the moment Evoque smashes the spear, then the waves.

That's why you have dodge in the game. The timings on them are much more lenient, so that you can learn patterns.

I do like how you knew exactly who I was talking about though.
I think we both know that move was pretty bs lol.
Reaptor May 19 @ 5:16pm 
Originally posted by ShockedHearts:
time spent complaining is time that could be spent getting better at the game.

Originally posted by Reaptor:

No.

DORMAMU IVE COME TO COMPLAIN

Or you can do both
Originally posted by Reaptor:
Originally posted by Knightspace:
You parry the moment Evoque smashes the spear, then the waves.

That's why you have dodge in the game. The timings on them are much more lenient, so that you can learn patterns.

I do like how you knew exactly who I was talking about though.
I think we both know that move was pretty bs lol.

Took me a "couple" of tries, i have to admit, but it's just a part of the learning curve.

It's like when i was playing Sekiro for the first time and parrying clicked only during my many attempts at the Genichiro fight. It just takes practice.
zero May 19 @ 5:41pm 
i mean learn by seeing tends to be the rpg way, lets not pretend there aren't plenty of rpgs/jrpgs out there in which the boss has some weird move they do that you wont be ready for the first time.

you messed up the first time, now you know what the attack is like, and can respond accordingly
Reaptor May 19 @ 6:54pm 
Originally posted by Knightspace:
Originally posted by Reaptor:

I do like how you knew exactly who I was talking about though.
I think we both know that move was pretty bs lol.

Took me a "couple" of tries, i have to admit, but it's just a part of the learning curve.

It's like when i was playing Sekiro for the first time and parrying clicked only during my many attempts at the Genichiro fight. It just takes practice.
Yea but Sekiro felt much... idk... cleaner?
Maybe it was because I wasnt locked into fixed camera angles and turn based combat, but that came much easier to me.
Originally posted by Reaptor:
Originally posted by Knightspace:

Took me a "couple" of tries, i have to admit, but it's just a part of the learning curve.

It's like when i was playing Sekiro for the first time and parrying clicked only during my many attempts at the Genichiro fight. It just takes practice.
Yea but Sekiro felt much... idk... cleaner?
Maybe it was because I wasnt locked into fixed camera angles and turn based combat, but that came much easier to me.
you can disable camera angles changing if thats the issue.
Cry more cause you wanna be able to dodge and parry every single attack.
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