Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
enemies attack in a ways that catch you off guard for a reason. it requires skill and memory to learn and overcome their trickery. or proper planning to shield you against it if you arent capable of that.
failing to use the games mechanics to overcome its challenges is on the player not the game.
That's why you have dodge in the game. The timings on them are much more lenient, so that you can learn patterns.
That all sounds like excuses. I shouldnt have to be "caught off guard" in a game that centers its core gameplay mechanic around precise (fraction of a second, mind you) dodging and parrying.
Entering a boss battle just to have it go "HAHA! GOTCHYA!" as your character hits the floor because what was clearly projected as a melee attack and even read as "Nevron Readies an Attack" turns out to actually not be the projected attack, is stupid af.
you are asking for a challenging game to be made easier.
just lower the difficulty smh.
No.
DORMAMU IVE COME TO COMPLAIN
I do like how you knew exactly who I was talking about though.
I think we both know that move was pretty bs lol.
Or you can do both
Took me a "couple" of tries, i have to admit, but it's just a part of the learning curve.
It's like when i was playing Sekiro for the first time and parrying clicked only during my many attempts at the Genichiro fight. It just takes practice.
you messed up the first time, now you know what the attack is like, and can respond accordingly
Maybe it was because I wasnt locked into fixed camera angles and turn based combat, but that came much easier to me.