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Maybe, but by Act 2, it still isn't explained
It still doesn't make sense, why other elements wouldn't have things to combo off of it either though.
Helps massively in end game bosses. If you're not cheesing with one shot builds lots of survive helps a lot. That Tornado ice skill procs off that picto that you gain health every time someone gets hp.
but in mythology it is a creative and destructive force and can also be a cleansing force. plus it's distracting and as stated in the dresden files, fire hurts.
hey Jester! I remember you lol
True, but agains those are just a few niche skills, the majority are just all about burns.
If more were like those skills, and more evened out, I think it would be a lot more interesting.
Ice, Water, Earth, can all be destructive, and creative forces as well. Water, Earth can also be cleansing forces, more so than burning.
fire tends to be used to prime for other skills, such as maelles stances, rather then as a primary source of damage.
it may not be satisfying to not see the others, but i can see why they may not have been a focus with how the general gameplay is.
Typhon can be usefull for a support build Lune, since it count as an healing skill on every proc combine with Energise Healing, the Pictos that allow to give Shell and Accelerate when healing, and the Pictos that give AP when applying these buffs she basically heal, buff and fuel the AP of your entire team at the beginning of all of her turns, also the healing doesn't actually need to heal to proc these effect, even at full health they will trigger (unless you have one of the Pictos/Lumina that sepecifically state the owner can't be heal).
I love that skill. It procs all the once per turn pictos on other people's turn too and on counterattack. I use the weapon that gives +5% gradient on cirt for Lune and level 3 gradient can be done before the boss moves with if you are running first strike. I know getting gradient 3 is pretty easy, but with Lune you can get it super easy without a lot or even any of the pictos/luminas.
That's my point though.. Everything combos off of fire/burning, but towards even the end of Act 1, everything dies too fast anyway.. Meaning its a miss opportunity to have other unique combos instead of just "Everything combo burn" except a few niche other things if that makes sense.
Verso's Corpeso build is relevant late game, but yeah other burn builds fall off, I'd say around midway through act 2.