Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Wish the game wasn't all about burns, and combos on burns.
It's like everything on skills for everyone combos on Burns and marks.

I wish the other elements would have been thought of. Even for Lune who has all the other elements, its like.. everything is about burns, and fire, and comboing other spells off of.. more burns.. I mean.. an Ice spell that combos on burns even..

It also somewhat cheapens the builds and strategies when everything is just.. combo burn.. do monster damage on burn.. GG

Would of been much more interesting to see other skills and spells combo off of other elements. It makes all other elements seem like duds, and just there to match the weapon element to the enemies weakness, rather than being something to actually play around.

I'm not counting Sciel either, who combos off of her cards and darkness, because even her spells combo off of burns.
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Showing 1-15 of 16 comments
Originally posted by TripSin:
There is possibly a lore reasons why fire is so strong.

Maybe, but by Act 2, it still isn't explained

It still doesn't make sense, why other elements wouldn't have things to combo off of it either though.
benj May 18 @ 2:49pm 
It did kind of stand out to me that burn was the only DoT. And I didn't even bother with marks at all.
Jester May 18 @ 2:54pm 
Ice is pretty goated though. It slows down enemies a lot that you get more turns.
Helps massively in end game bosses. If you're not cheesing with one shot builds lots of survive helps a lot. That Tornado ice skill procs off that picto that you gain health every time someone gets hp.
Meewec May 18 @ 2:55pm 
Originally posted by TripSin:
There is possibly a lore reasons why fire is so strong.
i mean, fire does play a significant role in the events leading up to the game

but in mythology it is a creative and destructive force and can also be a cleansing force. plus it's distracting and as stated in the dresden files, fire hurts.
Originally posted by Jester:
Ice is pretty goated though. It slows down enemies a lot that you get more turns.
Helps massively in end game bosses. If you're not cheesing with one shot builds lots of survive helps a lot. That Tornado ice skill procs off that picto that you gain health every time someone gets hp.

hey Jester! I remember you lol

True, but agains those are just a few niche skills, the majority are just all about burns.

If more were like those skills, and more evened out, I think it would be a lot more interesting.
Originally posted by Meewec:
Originally posted by TripSin:
There is possibly a lore reasons why fire is so strong.
i mean, fire does play a significant role in the events leading up to the game

but in mythology it is a creative and destructive force and can also be a cleansing force. plus it's distracting and as stated in the dresden files, fire hurts.

Ice, Water, Earth, can all be destructive, and creative forces as well. Water, Earth can also be cleansing forces, more so than burning.
Maybe in early game. Eventually you just do so much damage that enemies don't have time to burn cause they already dead.
zero May 18 @ 3:05pm 
i suppose in a game where fights tend to end fast cause a simple counter can nearly insta-kill most things, that making multiple DoT's is a bit reductive.

fire tends to be used to prime for other skills, such as maelles stances, rather then as a primary source of damage.

it may not be satisfying to not see the others, but i can see why they may not have been a focus with how the general gameplay is.
Me May 18 @ 3:09pm 
Originally posted by ♋Phenex:
Maybe in early game. Eventually you just do so much damage that enemies don't have time to burn cause they already dead.
But you still want a burn on the target to increase your crit chance, so you can cause all that massive damage.
Originally posted by TripSin:
There is possibly a lore reasons why fire is so strong.
and auto death too
Ratsplat May 18 @ 3:16pm 
I haven't once focused on burns one bit, and have killed nearly everything in the game so far. My builds do cause burning, but overall damage does not come from it one bit. Though I know burn builds do exist.
If you want a fun way for Lightning, the skill Storm Caller is actually pretty fun, the thing is on top of the DoT it does another instance of damage on top of ANY instances of damage, by that I mean on multi-hit skill it will deal damage on every hits (PS : Bonus hit on condition like Lightning Dance doesn't count), and for every character so if you have Machine Gun Verso build for instance congrats you're adding damage to all the free shots which is hilarious to see. Optimal ? Surely not but it's very funny.

Typhon can be usefull for a support build Lune, since it count as an healing skill on every proc combine with Energise Healing, the Pictos that allow to give Shell and Accelerate when healing, and the Pictos that give AP when applying these buffs she basically heal, buff and fuel the AP of your entire team at the beginning of all of her turns, also the healing doesn't actually need to heal to proc these effect, even at full health they will trigger (unless you have one of the Pictos/Lumina that sepecifically state the owner can't be heal).
Originally posted by nesoukefka:
If you want a fun way for Lightning, the skill Storm Caller is actually pretty fun, the thing is on top of the DoT it does another instance of damage on top of ANY instances of damage, by that I mean on multi-hit skill it will deal damage on every hits (PS : Bonus hit on condition like Lightning Dance doesn't count), and for every character so if you have Machine Gun Verso build for instance congrats you're adding damage to all the free shots which is hilarious to see. Optimal ? Surely not but it's very funny.

I love that skill. It procs all the once per turn pictos on other people's turn too and on counterattack. I use the weapon that gives +5% gradient on cirt for Lune and level 3 gradient can be done before the boss moves with if you are running first strike. I know getting gradient 3 is pretty easy, but with Lune you can get it super easy without a lot or even any of the pictos/luminas.
Originally posted by zero:
i suppose in a game where fights tend to end fast cause a simple counter can nearly insta-kill most things, that making multiple DoT's is a bit reductive.

fire tends to be used to prime for other skills, such as maelles stances, rather then as a primary source of damage.

it may not be satisfying to not see the others, but i can see why they may not have been a focus with how the general gameplay is.

That's my point though.. Everything combos off of fire/burning, but towards even the end of Act 1, everything dies too fast anyway.. Meaning its a miss opportunity to have other unique combos instead of just "Everything combo burn" except a few niche other things if that makes sense.
Xaphnir May 18 @ 3:44pm 
Originally posted by ♋Phenex:
Maybe in early game. Eventually you just do so much damage that enemies don't have time to burn cause they already dead.

Verso's Corpeso build is relevant late game, but yeah other burn builds fall off, I'd say around midway through act 2.
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