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tldr DLAA is image sharpening at your monitor's native resolution so it would have a higher image quality and needs more power. If you cannot get good FPS with it on, DLSS quality is close.
it just is what it is. No idea why so few people talk about the bad performance.
Im hoping for some performance patches in the next months.
If you are using a 1440p ultrawide like I am, I would suggest using DLSS, with scaling mode set to either Quality or Balanced. Make sure you have the Nvidia app installed, and you can override the DLSS Model to "latest". By doing this, either quality or balanced will not look any different from native really.
As for DLAA, the DLAA setting just means 100% resolution with no upscaling, but still takes full advantage of the antialiasing aspect of DLSS. With how good DLSS looks these days, there is no point using the DLAA setting, as I said go with quality or balanced, and you get "DLAA" anyway.
I presume you mean on low settings, resolution does not matter at all compared to other graphic options, most games Ive played barely have a FPS difference between 1080p and 1440p, not that I can even tell a 1080p from 1440p side by side.
Changed the resolution scaling to balanced, still get near freezes in some places like the mansion in the first area and randomly now and then, but combat where frames matter has been fine, and disabled DX12 because I was getting a crash that some have said is solved by using dx11.