Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Low framerate with DLAA?
Never messed with framegen/raytracig etc as I only just upgraded from a 2080 to the new 5070ti, use a 1440p ultrawide and amd 98003DX

Getting 45FPS with the default epic settings with vsync turned off. Shoots up to 70 at 'Quality' DLAA/DLSS, 80-95 on performance. Is Quality mode even noticable when my monitor is 1440p, idk if its trying to upscale to 4k resolution that my monitor would not even support.

Is DLAA more of a gimmick or something you find actully useful in games and would there be any noticable difference if I outright turned it off and just played at 100FPS (Starting area i presume my framerate will get much worse in actual gameplay)?

Was excpecting better framerate with it on since it is meant to generate fake AI frames, but gets countered by I guess the DLAA part of it, resolution scale being intertwined with it?

I know I sound like a dummy but im relatively new to using this sorta high end stuff.
Last edited by *! Akster !*; May 18 @ 11:42am
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♋Phenex May 18 @ 11:45am 
Here's the Google AI overview: DLSS (Deep Learning Super Sampling) focuses on performance by upscaling a lower resolution image, while DLAA (Deep Learning Anti-Aliasing) prioritizes visual quality by using AI to sharpen images at the native resolution.

tldr DLAA is image sharpening at your monitor's native resolution so it would have a higher image quality and needs more power. If you cannot get good FPS with it on, DLSS quality is close.
the game does run pretty bad overall.
it just is what it is. No idea why so few people talk about the bad performance.
Im hoping for some performance patches in the next months.
Last edited by Umbranocturna; May 18 @ 11:52am
The game runs at ~120 fps on a 4070s at 2K.
Last edited by Forza Piadina; May 18 @ 12:05pm
Traxex117 May 18 @ 12:02pm 
Okay so first off; Expedition 33 does not support Frame Generation. I hope it will get added as it could badly use it. The game in general is just not very well optimized;

If you are using a 1440p ultrawide like I am, I would suggest using DLSS, with scaling mode set to either Quality or Balanced. Make sure you have the Nvidia app installed, and you can override the DLSS Model to "latest". By doing this, either quality or balanced will not look any different from native really.

As for DLAA, the DLAA setting just means 100% resolution with no upscaling, but still takes full advantage of the antialiasing aspect of DLSS. With how good DLSS looks these days, there is no point using the DLAA setting, as I said go with quality or balanced, and you get "DLAA" anyway.
Originally posted by Forza Piadina:
The game runs at ~120 fps on a 4070s.
that would be with heavy upscaling. Natively i dont see you getting more than 80 fps natively on medium to high settings with a 4070s.
Last edited by Umbranocturna; May 18 @ 12:07pm
Originally posted by Forza Piadina:
The game runs at ~120 fps on a 4070s at 2K.

I presume you mean on low settings, resolution does not matter at all compared to other graphic options, most games Ive played barely have a FPS difference between 1080p and 1440p, not that I can even tell a 1080p from 1440p side by side.

Changed the resolution scaling to balanced, still get near freezes in some places like the mansion in the first area and randomly now and then, but combat where frames matter has been fine, and disabled DX12 because I was getting a crash that some have said is solved by using dx11.
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