Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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The story difficulty is too hard to be the easiest...
In all games, since story difficulty is the easiest (easier than easy), you're never supposed to die on it. This is for when you can't beat a boss and don't want to quit the game out of frustration.
But in this Expedition 33, on this difficulty, the final boss keeps killing me porn Not knowing the timing of the parry, they should at least put a "GO!" to tell us when to press the RB or LB (in case it's gradient)

What I mean is that their story difficulty acts as "normal difficulty," meaning they can kill you, but it's not so difficult that you can be killed in one hit, but it's still not accessible to one-handed players like the easy difficulty in Ninja Gaiden 2 Black, where literally when you run out of health you can last seven more hits even if your health bar appears empty.
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Showing 1-4 of 4 comments
Ratsplat May 17 @ 12:02pm 
I'll take the mimes.

The game gets easier over time, not harder. So if the final boss is killing you (though, may be true with Simon), then this is obvious bait or something else is going terribly wrong.
DmonHiro May 17 @ 12:03pm 
If you are too incompetent to win in the story difficulty you may need to consider a career in gaming journalism.
Ancalagon May 17 @ 12:09pm 
You want the devs to add in something telling you when to parry? Just for you? Doesn't that sound so arrogant? You should know the timing of the boss attack sequences by using dodge and perfect dodge before you use parry.
Last edited by Ancalagon; May 17 @ 12:18pm
Originally posted by Ancalagon:
You want the devs to add in something telling you when to parry? Just for you? Doesn't that sound so arrogant? You should know the timing of the boss attack sequences by using dodge and perfect dodge before you use parry.
But molest yet what lose porn not know parry
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Showing 1-4 of 4 comments
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