Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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My gripe with the combat is readability
A lot of the time the camera works against you, it takes angles that either partially obscure the enemy or in case of projectile attacks nearly entirely nullify depth perception and your only chance to parry is to get hit by those attacks enough to just blindly memorize the timing.

I can tell the camera angles are random but that really works agains the player about 10% of the time when you roll a very unfavorable camera angle.
Last edited by SkacikPL; May 17 @ 10:53am
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The Evo guy you fight in the first area has a move where he manipulates the camera intentionally to throw off visual perception. Then sometimes the camera just gets in it's own way. It is gonna happen.
Kethanid May 17 @ 11:16am 
I agree with this, sometimes if you have Monoco in your party, the camera angle shift on some of the mobs makes it hard to see the animations also.
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