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As far as builds go, yeah he can just be the slap this on and watch it work character. He can debuff, he can buff, he can be a healer, he can be a battery, he can use all the elements and then his All Mighty abilities can put out the bigger damage.
I really like some of the Nevrons attacks plus it's nice to give Nevrons a taste of their own medicine especially if certain ones have been kicking you butt.
That said I love the "Heavy Mask" Moves the most.
For me, I think my main complaint is that he's done dirty by how late in the game you get him. By the time he joins the party, you can unlock over half of his skills before even entering the next dungeon. IMO if you're going to have a blue mage character, they're best introduced as early as possible so you can get into the skill scavenger hunt from the beginning. Makes encountering new enemies more exciting and eliminates the tedium of backtracking to pick up all of the skills. FF5 and Crystal Project did this best, to my memory.
He also has some AP problems and has the fewest visual customization options. He's very effective if built right, though.
I still didn't get much use out of him though, for one thing, his skill tree is just too big and I'm not gonna sit there and test and compare every skill, but also the RNG wheel makes him less reliable than other characters. End game though, Joyaro + Lampmaster seems like a very powerful combo, I had no problem smoking his solo fights.
Granted, that's work, when you can just Joyaro and one-shot things.