Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
Why is there no dungeon map or way to mark where you've been?
I want to explore but I'm constantly getting turned around and not knowing if I've already cleared a particular area or not, it's beyond frustrating and just feels like my time is being wasted. There are branching paths all over and the feeling that you KNOW you're missing things because you have no clue where you've been and where you haven't really sucks.
< >
Showing 1-10 of 10 comments
J4MESOX4D May 16 @ 5:56am 
Gamers these days would've never survived the 1990's...
While I understand some would want to have maps to make it easier, I love the game the way it is.

Having no map (beside the big one) help you feel just as lost and unwelcomed as the expedition is. It's a land no one ever came back from, making it logic that you don't have a map. And each expedition chose is own path, having no need for maps whatsoever because their final destination is visible from every where : the peintress' monolith.

It forces you also to chose between :
- Safe : going straight for the end of the map (by following the flags of the previous expeditions)
- Dangerous but rewarding : taking the paths over expeditions did not take, encounter more ennemis, but find valuable loot.

Personnally it helped me dive into the game univers and connect with my team. And it's also refreshing to have to search for yourself, remember which way you went or not, and not just follow a ping or an icon. (My personnal opinion)

EDIT : considering each stage/map also tells a story by it's surrounding and scenery, having pings and compass to autopilot yourself to the point of interest would also ruin the whole passiv storytelling the game does.
Last edited by Bloodonmoon; May 16 @ 6:07am
Ammellisan May 16 @ 6:03am 
Originally posted by Bloodonmoon:
While I understand some would want to have maps to make it easier, I love the game the way it is.

Having no map (beside the big one) help you feel just as lost and unwelcomed as the expedition is. It's a land no one ever came back from, making it logic that you don't have a map.
It forces you also to chose between :
- Safe : going straight for the end of the map (by following the flags of the previous expeditions)
- Dangerous but rewarding : taking the paths over expeditions did not take, encounter more ennemis, but find valuable loot.

Personnally it helped me dive into the game univers and connect with my team. And it's also refreshing to have to search for yourself, remember which way you went or not, and not just follow a ping or an icon. (My personnal opinion)

Your personal opinion is shared by myself

minimap would make this game worse
Balalexikon May 16 @ 6:06am 
Originally posted by Bloodonmoon:
While I understand some would want to have maps to make it easier, I love the game the way it is.

Having no map (beside the big one) help you feel just as lost and unwelcomed as the expedition is. It's a land no one ever came back from, making it logic that you don't have a map.
It forces you also to chose between :
- Safe : going straight for the end of the map (by following the flags of the previous expeditions)
- Dangerous but rewarding : taking the paths over expeditions did not take, encounter more ennemis, but find valuable loot.

Personnally it helped me dive into the game univers and connect with my team. And it's also refreshing to have to search for yourself, remember which way you went or not, and not just follow a ping or an icon. (My personnal opinion)

Another good part is that you look at the environment instead of a map.
Me May 16 @ 6:06am 
Originally posted by J4MESOX4D:
Gamers these days would've never survived the 1990's...
But we had minimaps in the 1990's. Even the first Zelda game in the 1980's had a minimap.
Originally posted by Bloodonmoon:
While I understand some would want to have maps to make it easier, I love the game the way it is.

Having no map (beside the big one) help you feel just as lost and unwelcomed as the expedition is. It's a land no one ever came back from, making it logic that you don't have a map. And each expedition chose is own path, having no need for maps whatsoever because their final destination is visible from every where : the peintress' monolith.

It forces you also to chose between :
- Safe : going straight for the end of the map (by following the flags of the previous expeditions)
- Dangerous but rewarding : taking the paths over expeditions did not take, encounter more ennemis, but find valuable loot.

Personnally it helped me dive into the game univers and connect with my team. And it's also refreshing to have to search for yourself, remember which way you went or not, and not just follow a ping or an icon. (My personnal opinion)

EDIT : considering each stage/map also tells a story by it's surrounding and scenery, having pings and compass to autopilot yourself to the point of interest would also ruin the whole passiv storytelling the game does.

I don't want auto pilot, I want to be able to drop a flag or something to mark and say "okay we've been here, no need to explore this way again"
Because it's not hard to find your way if you have a method. You can always stay left/right, use a pen/paper, take note of landmarks. How do you navigate real life without a mini-map?
Originally posted by ElmMi'kmaq:
I want to explore but I'm constantly getting turned around and not knowing if I've already cleared a particular area or not, it's beyond frustrating and just feels like my time is being wasted. There are branching paths all over and the feeling that you KNOW you're missing things because you have no clue where you've been and where you haven't really sucks.

You might have a clue as to where you've been if you broke out a pen and paper.
Originally posted by Balalexikon:
Originally posted by Bloodonmoon:
Another good part is that you look at the environment instead of a map.

I'm so thankful it doesn't have a mini map. Any game that has exploration + mini map has me staring at it simply because I don't want to miss any paths.
Originally posted by ElmMi'kmaq:
Originally posted by Bloodonmoon:
While I understand some would want to have maps to make it easier, I love the game the way it is.

Having no map (beside the big one) help you feel just as lost and unwelcomed as the expedition is. It's a land no one ever came back from, making it logic that you don't have a map. And each expedition chose is own path, having no need for maps whatsoever because their final destination is visible from every where : the peintress' monolith.

It forces you also to chose between :
- Safe : going straight for the end of the map (by following the flags of the previous expeditions)
- Dangerous but rewarding : taking the paths over expeditions did not take, encounter more ennemis, but find valuable loot.

Personnally it helped me dive into the game univers and connect with my team. And it's also refreshing to have to search for yourself, remember which way you went or not, and not just follow a ping or an icon. (My personnal opinion)

EDIT : considering each stage/map also tells a story by it's surrounding and scenery, having pings and compass to autopilot yourself to the point of interest would also ruin the whole passiv storytelling the game does.

I don't want auto pilot, I want to be able to drop a flag or something to mark and say "okay we've been here, no need to explore this way again"
You should be able to tell just with the environments. Most areas are carbon copies - one forwarding path usually in the middle and then maybe 2/3 on the side, of which two are just a couple of short dead ends with items. Even getting turned around after a battle, you should be able to work out where you went and where you are.
< >
Showing 1-10 of 10 comments
Per page: 1530 50