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Having no map (beside the big one) help you feel just as lost and unwelcomed as the expedition is. It's a land no one ever came back from, making it logic that you don't have a map. And each expedition chose is own path, having no need for maps whatsoever because their final destination is visible from every where : the peintress' monolith.
It forces you also to chose between :
- Safe : going straight for the end of the map (by following the flags of the previous expeditions)
- Dangerous but rewarding : taking the paths over expeditions did not take, encounter more ennemis, but find valuable loot.
Personnally it helped me dive into the game univers and connect with my team. And it's also refreshing to have to search for yourself, remember which way you went or not, and not just follow a ping or an icon. (My personnal opinion)
EDIT : considering each stage/map also tells a story by it's surrounding and scenery, having pings and compass to autopilot yourself to the point of interest would also ruin the whole passiv storytelling the game does.
Your personal opinion is shared by myself
minimap would make this game worse
Another good part is that you look at the environment instead of a map.
I don't want auto pilot, I want to be able to drop a flag or something to mark and say "okay we've been here, no need to explore this way again"
You might have a clue as to where you've been if you broke out a pen and paper.