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I personally think it's pretty dumb you can have difficulty modifiers for ultra-nightmare. But I'm totally fine with random modifers or whatnot for the other difficulties.
Stating the obvious time : the toxicity is the point. They don't really believe any of this nonsense. They're not that dumb, they're just little bullies looking for any excuse to be toxic & will settle on whatever they think best passes for an actual argument. Have a look at the DOOM Dark Ages board : they are there, whining that these options exist. I kid you not.
The git gud crowd is not "the reason why society thinks gamers are toxic brats" they are simply living proof a significant portion of gamers are in fact toxic brats. Public perception won't change until we deserve it. Like any other group for which crazy extremists taint the global image.
Expert was only truly hard during the first few hours, but then maybe it got easier because I got used to parrying and managed to survive many hits. Still had a blast playing on Expert given the battles lasted longer and I got to hear the battle themes longer.
- Enemies that deals like 250 damage that attacks 1000 times.
- Enemies would randomly explode on one of your party, which is a guaranteed kill.
- Super random attack patterns.
- Base attacks of enemies will add random debuffs
- Enemies gains random shields
- Random enemy spawns, which means you can have a lot of Super Powered Chromatics
So, on and so forth. They can do a lot with it.
(For those not aware, yea every NG + makes the game harder, til maxing at the 5th time, thats a little absurd, let us max difficulty immediately)
Let us get the +150 levels on enemies out the gate (With some tweaks to their speed).
It's a parry/dodge or die at that point until getting better pictos, and if someone says that someone wouldn't do that I'd be calling major BS.
Guaranteed people would opt for that.
Wouldn't mind a damage cap of 999.999 either, I get there's a mod for that on PC but not if we got it on PS5 (not my first choice but I'm remote playing with wife during work)
For example, I selected Nightmare (which sets the sliders at various values), then changed the Game Speed to 90%
Here's what it looks like.[staticg.sportskeeda.com]
I assume that the difficulties in Clair Obscur are also made of combinations of various values, including Expert (nothing special with that mode, it's just one of 3 "presets", no need to change any of the existing difficulties).
It's just that the game does not expose sliders to modify those values from the preset values.
All I'm saying is that it would be nice if it did, so you can make the game easier/harder on respective parts of the combat system.