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When it degrades enough, you'll begin to see crashing. Unreal Engine 5 or DirectX 12 games with shader compilation (very CPU heavy) are a seemingly common workload that exposes it. If you see fatal error crashes with "could not decompress shader" and/or "out of memory trying to allocate a rendering resource", that's a telltale way those CPUs exhibit they have degraded.
Common potential measures to regain stability are switching to DirectX 11 mode (less CPU demanding as there's no shader compilation) or reducing the clock speed as you've done. But if you're already having the crashes, the damage has already started and it will never get better, and it may get worse later.
People experiencing this issue with those CPUs need to be doing RMAs. It means the CPU is already physically and irreversibly damaged. Intel specifically offered an extended 5 year warranty for CPUs affected by this.
Also, it it's not already, update your BIOS to the latest one because newer BIOS have limits which are supposed to address this from occurring (but I've heard mixed things on if it does that well enough).
Haven't been having all those issues, mostly just games randomly crashing. I'm going to keep putting 57x to 55x for now, if I run into more issues i'll surely make sure to RMA the chip since they have extended their warranty.
Thank you
It might be a hassle, but if you have one of those CPUs and you know it's degraded, it's better to just get it over with. You won't have to worry about it cropping up again later, and you won't be able to be sure if future crashes are due to unstable hardware or it's simply a software issue. Once it's degraded to that point, it's no longer properly functional, and the damage can't be reversed. But Intel will replace it.
If you got the PC through an OEM/SI or as a laptop, might have to go through them, which may complicate it. Many of them may not acknowledge the issue and tell you if the standard warranty is up, there's nothing that can do.