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Normal does have some more difficult content in the late game with some of the optional bosses. The story content is quite easy but the other bosses will make you sweat a bit.
I mean, "expert" is a slog because you'd have to replay a lot after missing couple of attacks.
I feel like there should be a middle ground where if you don't dodge/parry and take a hit - it hurts, but not one-shots straight up.
'Base Shield' - 1 shield per turn. So you just can't take more than one hit before their next turn which is fairly forgiving.
'In Medias Res' - 3 shields.
'Shielding Death' - 3 shields per death. Can also be combined with 'Auto Death' on a character. This alone is really strong because it's not once per game and so every revive is another 6 shields. Combined with 'Breaking Death' and you're set.
etc.
Normal is easy until the late game provided you can dodge/parry semi-reliably. I feel like Hard difficulty just requires solid picto/lumina usage. You can definitely also tank hits without shields but again you'll want to have defence providing pictos, + Confidence, Shell, etc.
But I'd recommend people playing Normal to keep playing on Normal tbh. The post-game stuff is quite a big difficulty spike.