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This game was on the "New & Trending" page for about a week and is currently #212 in Steam's top sellers. My point? Your doom and gloom is stupid as ****.
A few thousand copies won't cover their costs. There is a reason their stock price tanked by 90%. They are done. Like veilguard there will be massive layoffs or the entire studio will be shuttered.
There is simply no money to do otherwise.
Do you have access to a direct record of the number of copies it's sold? And, where are you seeing that its stock price dropped? Lastly, layoffs happen regardless of if a game performs well. Example? Marvel Rivals. You don't know what you're talking about and are writing off a studio before its time on the page is over.
Last year alone was a 70% drop, since 2019 a 95% drop. And the reason is that their games aren't selling. Look at the steam charts, the current one has a measly 500 concurrent players. For a 400-man studio, that is shocking. These are indie numbers.
My friend, it's over.
It's not over, as (one of) the true reason(s) for a lack of faith in this studio is corporate miscommunication and mismanagement manifesting in illegal layoffs, all of which is being fought against and could be better fought against from multiple parties if ******* didn't divert the discourse of it all to white supremacy dog-whistles like "wokeism": https://www.ign.com/articles/dont-nod-announces-layoffs-that-could-impact-up-to-69-workers.
The developer is in debt from the current development. How would they continue to pay salaries?
You do understand that this is not a tiny indie game or even A game.. its a AA game with a budget around 30-40 million................. There is a reason why the companies stocks have gone from 30 euro to 1 euro on less than 8 years............ They are in deep trouble financially.. but Tencent whom is the biggest shareholder will most likely end up buying majority (there are 32% free float trading and Yanev have around 20%... Tencent is already above 40%
The company still have over 300 employees........... its by definition what we would call a midtier studio.. In comparison Warhorse studio that made the two Kingdom Come Deliverence games are only 250 employees and was lower with the first game.
This game had a budget similar to KC:D2 and higher than the first game................... there is no excuse for having these low numbers.. its red alert for the company, that if you look at net imcomes from the last few years are in a huge loss..........
Reconstruction is going to happen, one way or the other.. but again.. who was the target audience and why did they think said new target audience would buy enough to make a profit?? they completely misread the room.
It's not over 'til it's over, and it's never over: There are still workers who are there for the time being and those who can move to other studios and projects and may have done so already, all of which are topics that are overshadowed when white supremacists like yourself attribute situations to dog-whistles like "wokeness."
Celeste and WEBFISHING are two games that are progressive and successful. This game being "too progressive" is not the source of any problem in the slightest.
Being too far left and pushing politics is exactly why this game failed.
Celeste is about transitioning and WEBFISHING openly supports LGBTQ+ people while mocking bigots.
Being "too far left" is what you want this game's supposed failure to be about so you can pat yourself on the back for being a white supremacist.
I don´t know either of the game and don´t understand why they are relevant (I assume they are small indie projects)
If this game was a tiny indie project, then we would not have the debate we do.
Them being progressive indie games makes their success even more impressive. You're right; there is no debate to be had here.
Again I have no clue what they are.. could you list them here? its hard to debate something that there is no source on.
Also why do you keep talking about "progressive" I really do not think many understand what that word means..