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Yes, because dont nod wanted to "Make games that weren't LiS". I just wish they did one last hoorah before they split off to do their own thing. I get it, very few studios want to just do a single IP, and want to venture into new things. However i would be lying if i said i'm not disappointed. Deck nine is ok, but they are just missing that "thing" that Dont Nod has. Something just felt missing in LiS3.
I am just worried that their A team is working on Banishers: Ghosts of new Eden and the B team is working on this. I hope i'm wrong, but from the character design and the feel i got (story wise) from the teaser they gave, my confidence is not very high.
Control have nothing to do with Don't Nod studio it's by Remedy who made games like Alan Wake and Quantum Break..
Also Vampyr has NOTHING to do with Vampire the Masquerade beside the vampire theme, it's an historic game taking place in 1918, not some contemporary hidden vampire society...
You should check your stuff before posting, it would stop you from saying so many BS and being totally unreliable
Not quite. Where did you get this from?
Yes, dontnod wanted do other games as well (like vampyr), but they didn't split off because of that.
Dontnod did already other games before LiS.
More or less successful, and so they went into heavy financial issues during their development of LIS.
SE was the only publisher who was willing to fund the game without the need of major change and so they bought the IP.
But LiS was never supposed to become a franchise IP first.
It wasn't even supposed to get a successor at first, and so DONTNOD started working on their next title, which was vampyr.
A developer can't afford just sit and wait but needs to start a new project immediately in order to earn money.
But then LiS became more and more popular, and SE demanded a new LiS game.
Dontnod couldn't deliver because they were already busy with their current project, and so SE hired d9 for BTS.
Dontnod wasn't exactly amused for getting booted out of their own game, and that was already the start of Dontnod and SE splitting up.
Then LiS 2 came, which didn't quite meet the expectations and from what I heard there was already some 'disagreement' about LiS between SE and don't not during the game's development.
Due to those differences and also due to BTS's success, SE started handing the entire IP's development over to D9, which eventually lead to SE and dontnod cutting their ties.
But Dontnod definitely wanted to keep the LiS IP and AFAIK they even tried to buy it back from SE.
control was made by remedy (makers of alan wake). btw, i mostly agree with you
But its just Max only, without Chloe.
LiS1 is IP owned by Enix DontNod studio works on it.
DontNod wants to work on different series with different characters and works on what amounts to "LiS2" because Enix wants to continue LIS series.
The title even is LiS2 without being tied much to the original series.
Sometime within LiS2, there is a break in relation between Enix and DontNod due to development time or maybe sales.
DontNod goes into making various other original titles. Enix wants to continue LiS. There was even a pilot for LiS 3 featuring Adult Max in Bay ending, which was scrapped.
I played the original LiS and the Chloe spin off. Haven't played anything else. I am still waiting for a true successor to LiS to come out
I am still playing Banishers Ghosts of New Eden and not finished defeating the nightmare as there are still quite a number of quests to complete.
Seeing this game "Lost Records: Bloom & Rage" (trailer and screenshots) really is not that appealing (to me).
You need to come back and focus more on Banishers and leave this high school reunion game type. That is more interesting then this.
INSTEAD, why not create a DLC of Lost Records: Bloom & Rage and let Antea Duarte and Red mac Raith solve whatever mystery is down there. Only if it involves ghosts and demons.
I can totally understand one's frustration of the original LiS not having a direct sequel.
However, with the statements put out by developers at Dontnod over the years, I'd rather have them make their own thing instead having them being forced to make a game they themselves aren't interested in developing. If they somehow ended up making this Max and Chloe sequel out of contractual obligation (namely because Square Enix said so) and little else, I fear such a game will end up being a major disappointment.
The way I see it, Dontnod making the fabled Life is Strange: After the Storm might end up being similar to Steven Spielberg directing one more Indiana Jones film decades after having ended the original series on a high note. And it's all well documented how fans reacted to that particular movie.
I wish I can agree with you, but if you ask me, the comics are a mixed bag at best. It has its moments, but it is not the sequel Max and Chloe deserves. Some fans managed to write better fanfiction that's readily available for free.
"When Kotaku got to talk with creative director Michel Koch and executive producer Luc Baghadoust, we had to ask: If all these similar ingredients are in the pot, why is Don’t Nod not simply cooking up a new Life is Strange game? It sounds like working with the series’ publisher made it difficult for the team to tell the stories it wanted to tell."