Fate/Samurai Remnant

Fate/Samurai Remnant

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Silverblade Oct 1, 2023 @ 11:21am
How wordy is this game?
Hey, I thought I had gotten over this genre, but it does look really tempting.
My largest gripe with JRPGs is how wordy those games are or rather have become over the years. I dropped Tales of Arise half way through because the constant pointless conversations from companions were just too much.

So does this one have a lot of pointless filler text? Pointless side quests? Busy work? Or is is crisp, precise and on the point?
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Showing 1-6 of 6 comments
Asterisk_SP Oct 1, 2023 @ 12:20pm 
Side quests, not really - there's some enemy kill targets for money and upgrades, and Servants have short Digressions that explain the situation from their PoV while giving you an opportunity to use them. It's more related to the core story than diversions into unrelated characters.

But this does have a lot of text, and wants to build up a relationship between it's two main characters.

It is also a long game, and I have not beaten it yet, but is somewhere in the 50 hour range, and a lot of that is talking. It is not pointless talking, and does not constantly repeat itself, it's just a bit complicated.
Rubyko Oct 1, 2023 @ 12:48pm 
3 Hours in and it does have a noticeable amount of dialogue, however I haven't felt like any scene has overstayed its welcome (unless you're tired of FATE shows and games explaining what a Grail War is), all dialogue so far has either moved plot forward or established character interactions, exposition dialogue like Command Seals are used as an opportunity for character dynamics which is also good.

It certainly doesn't seem as padded out as something like Yakuza 0, but there is in fact a bit of "kill 50 mooks" and "find 4 temples" so far, here and there. It doesn't strike me as necessary content to clear the game, but I understand finding this kind of simplistic but repetitive content unappealing.
icantsee Oct 1, 2023 @ 7:39pm 
Lots of word since its focused on story, almost feels like a VN
Misaki Ki Oct 1, 2023 @ 8:11pm 
Outside of combat the gameplay is structured like a JRPG, so it's very story focused. There is a good amount of agency driving you between each story segment, and nothing felt like it dragged on so far.
Ojifzn Oct 2, 2023 @ 12:46pm 
Its fate, and JRPG in particular would always or usually if I can say,... is many text. Especially bonding with other characters.

to me, the dialogue was straight forward. Its tedious, mind you. But the dialogue by the characters is quite necessary to know their personality.
u can skip the dialogue if u dont like it, and can just straight up beating enemies.
Silverblade Oct 9, 2023 @ 12:33pm 
Thank you all for the input!
What I took from it is that this game is still wordy, but not frustratingly so.
I will keep an eye on this one, but am probably just a bit too busy right now to dive into a JRPG.
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Showing 1-6 of 6 comments
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Date Posted: Oct 1, 2023 @ 11:21am
Posts: 6