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/sarcasm
I've played a "Fate" game before, also in the musou style (but another dev) and it had plenty of gameplay.
So what am I thinking that people who basically created the genre knock it out of the park instead of toning the gameplay down?
Seriously, shut up if you have no clue and stop fanboying around...
No clue? What do you think the Fate franchises roots are? They are eroge. visual novels. 18+ at that. People weren't playing fate for game play my guy.
Is it similar to Fate Extella?
It seems similar... at least that 1vs1000 mentality.
But when it's mostly about the story, than it's guaranteed that the gameplay is just tacked on.
I kinda hate "Persona" simply because the gameplay takes a backseat to the story and school sim and time management and what not.
And since "Strikers" is basically a followup, I'm not interested.
For example, I'm much more of a fan when it comes to classic "(Shin) Megami Tensei" games.
They start out slow and story heavy, but when the gameplay goes, it goes... and that for long stretches.
Heck steam should separate visual novels from the rest of the library into their own thing.
Amen.
Like... I mean, so much this.
It's like me, coming from a different timeline just to post here.