Ultimate General: American Revolution

Ultimate General: American Revolution

Crews of Naval Vessels
So I have several ships that don't have their maximum crews..example, my 6th rate should have 279 crew, it only has 140, my 12 gun ships should be 100, they only have 50...is this a bug or am I doing/not doing something...
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Zobrazeno 115 z 18 komentářů
Not sure if this is the same issue I was having ... haven't gotten to creating big ships yet. With the smaller ships - it needs to sit in port for awhile and crew will join (like ship repairs, just happens over time). At least that's what happened and worked for me with the smaller ones.
okay, I've had them in port for some time but nothing...I will give it another go maybe they just need to stay for longer...
Been trying for the last hour, there's spare recruits but the ships don't go above 140 for me and if they were at 50% crew it would say 50% on the ship in port along with the % of repairs needed
Just capped a 6th that had 197 crew when I boarded but now it can only hold 140, I only have 1 stars captains does that effect anything ?

https://steamcommunity.com/sharedfiles/filedetails/?id=3269438964

According to that it has a crew of 229 but only 140 show on the ship
Naposledy upravil the evil one; 16. čvn. 2024 v 18.26
This is a display issue on the tooltip. The intended crew size is the 140 that shows in other spots in the UI.
pandakraut původně napsal:
This is a display issue on the tooltip. The intended crew size is the 140 that shows in other spots in the UI.

Thanks, the British have much larger crews on the same ships before I capture them, is that intended then ?
Crew sizes shouldn't be different across nationalities. Are you sure you're looking at the same class?

If you run into a scenario where this doesn't appear to be the case, please report and it will get looked at.
I captured the ships in the screenshot above and they had larger crews than the ones I can man them with, eg if I cap a ship the British have 197 men on I'll only be able to man it with 140 after returning to port and repairing
the British ships definitely have larger crews and it makes them increasingly difficult to capture...you have to use two ships to capture one, if not more than two...
so was the crew size brought down from the earlier versions??? I've seen much larger crews on YouTube videos...
fenrismaximus původně napsal:
so was the crew size brought down from the earlier versions??? I've seen much larger crews on YouTube videos...


You can have larger crews on different ships, managed to capture some that hold 270ish now
Like panda said I was prob comparing 2 different sorts of 6th rates, some hold more crew than others
Max crew sizes were all set to optimal a while back. Which aligned the crew sizes for the player and the ai. Something might have changed since, will have to check.
pandakraut původně napsal:
Max crew sizes were all set to optimal a while back. Which aligned the crew sizes for the player and the ai. Something might have changed since, will have to check.
Aos system is way better, with ability to do add on items and overmanning ships at the cost of speed
Naval combat here is a bit of a pain most battles, with the British retreating if the numbers are even close it seems
Getting so many battles where I waste 15 minutes trying to chase fleeing ships for them to
stay that bit ahead of me and get away, got to the stage now where i only fight a battle I could lose in auto the rest i leave to auto resolve

Ai ships setting a retreat course then hitting a headwind is your best bet, they refuse to turn and just sit head on to the wind for 10 minutes while you tack behind them eventually and blow them to bits with half the guns they have lol
Naposledy upravil the evil one; 18. čvn. 2024 v 15.41
dloeb 19. čvn. 2024 v 22.11 
the evil one původně napsal:
pandakraut původně napsal:
Max crew sizes were all set to optimal a while back. Which aligned the crew sizes for the player and the ai. Something might have changed since, will have to check.
Aos system is way better, with ability to do add on items and overmanning ships at the cost of speed
Naval combat here is a bit of a pain most battles, with the British retreating if the numbers are even close it seems
Getting so many battles where I waste 15 minutes trying to chase fleeing ships for them to
stay that bit ahead of me and get away, got to the stage now where i only fight a battle I could lose in auto the rest i leave to auto resolve

Ai ships setting a retreat course then hitting a headwind is your best bet, they refuse to turn and just sit head on to the wind for 10 minutes while you tack behind them eventually and blow them to bits with half the guns they have lol

If you upgrade the sailing skills you can catch them with something fast and shoot out the sails or board to stop them. I've got some 18 gun Privateers that hit 19 knots. You can also reinforce the boarding ships using boats from the other ships or take a surrendered ship back using the boats.
dloeb původně napsal:
the evil one původně napsal:
Aos system is way better, with ability to do add on items and overmanning ships at the cost of speed
Naval combat here is a bit of a pain most battles, with the British retreating if the numbers are even close it seems
Getting so many battles where I waste 15 minutes trying to chase fleeing ships for them to
stay that bit ahead of me and get away, got to the stage now where i only fight a battle I could lose in auto the rest i leave to auto resolve

Ai ships setting a retreat course then hitting a headwind is your best bet, they refuse to turn and just sit head on to the wind for 10 minutes while you tack behind them eventually and blow them to bits with half the guns they have lol

If you upgrade the sailing skills you can catch them with something fast and shoot out the sails or board to stop them. I've got some 18 gun Privateers that hit 19 knots. You can also reinforce the boarding ships using boats from the other ships or take a surrendered ship back using the boats.

Yep that's all the same as Age of sail, I have 100s of hours in that
My point is naval combat here is a backwards step from AOS , they removed (so far) all the best bits of Aos, the ability to fit ships out for purpose, over manning or going for optimal crew size etc
I tend to agree. I miss the camp from UGCW and the harbor from AOS. The personalization it allowed really gave you the feeling that the army/navy you created was really your yours.
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Datum zveřejnění: 16. čvn. 2024 v 14.32
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