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I hope that it's not the case in this game where the game will just pop another random British army on a coastal town and use the excuse that the British have a big navy.
That, and completely destroying an enemy army on the first day of a battle and then having to take the same objectives the next day against the same enemy units that have now been reconstituted (albeit slightly smaller).
Looking forward to this game.
What I mean is: in UG:CW, there was no auto-resolve. There was no way to auto-resolve an easy win. So the game *had* to scale up difficulty, otherwise after wiping everyone out in every battle (major and minor) up to Second Bull Run, you would have had battles you couldn't skip that would have just been a push-over number of troops left.
I totally get complaints about the *balancing* of UG:CW's scaling. It was not well done, and became a farce if you played as CSA (wow oh wow did Chickamauga have lots of enemies even after I slaughtered the CPU all campaign long to that point).
But UG:CW basically had to have some amount of scaling, otherwise why would you even want to play battles that had no troops on them? As it was, on some difficulties, the USA side faced few troops... if you wiped everyone out every time prior to Gettysburg, it was a pretty easy battle with not a lot of tension.
Meanwhile. I'm not sure this game would need such scaling... if it has auto-resolve, it should be okay without having to have that scaling of difficulty.
Hated the other games because they added scaling, it felt like they had a bad AI and needed to make the AI cheat to compensate for it
they stated this somewhere?