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Though i have to admin, those bugs were horrible. Especially the PC version was almost unplayable at release and the patch didnt help much. But thx to the internetz you have found ways to get past those bugs sooner or later.
-This port. It is a bad and rushed port.
-The melee combat engine is too much like Zelda OoT and MM, but they manage to screw that up too by having dumb things like counter attacks being the GREATEST THING OF ALL THE TIMES.
-Symbolism is nonexistent
-The story is ♥♥♥♥, and the beginning is just that one scene from that one movie
-The game is not scary
-The developers only know the colors red and gray
-The cop
-They try too hard being apart of the cool kids club by adding stuff previously owned by the grand ruler, Silent Hill 2
-The game is called "Silent Hill: Homecoming", but the town of Silent Hill only makes a cameo
-They try to make the ending a twist, but in a game where you're looking for your brother, who is a child, and the theme of the game is children who have been killed one way or another, they fail miserably
-The best melee weapon you get in the game is the first one you get, the knife, which is ridiculous, considering you getan axe later, and it sucks compared to the knife
-The combat engine in general is nonsensical, as they say it's more action-based because Alex is a soldier, and you believe that until later in the game, where it reveals that he was in fact thinking he's a soldier, but was in fact going through shock-therapy, something that I'm pretty sure isn't used anymore,and is considered canon to the plot. I know it's canon because throughout the game there are subtle hints that say he's not a soldier, like when he has trouble indentifying the first gun (Or maybe it was the revolver, I forgot), when a regular soldier would be able to know what it was.
-Lone Survivor is better in terms of being a Silent Hill game.
And that's why I view this game as utter garbage.
By this logic, Silent Hill 4 was also terrible. It sounds more like you're just nitpicking for reasons since it isn't a complete clone of 1 or 2.
And I don't think it needs to be exactly like the game, hell, I thought Downpour wasn't half bad. But to me, this game is not worthy of that Silent Hill logo, and even if it was just called "homecoming," and completely unrelated to the games, I cannot for the life of me find myself enjoying this game.
Disregarding this because we're talking about the game itself not the port.
Are you new to the SH series? Have you not noticed the combat is atrocious in all of them? These games have not been and hopefully never will be about the combat.
Not true. The bosses are all symbolistic, the monsters do have some symbolism though some of them are more like homage to previous SH games.
The story isn't particularly strong but it was interesting enough to keep me intrigued. Not sure what you mean about the movie reference? Silent Hill the movie didn't have that scene in it.
No, but neither were any of the Silent Hill games. Unless you're about 10 years old. But it is disturbing and fascinating.
Silent Hill was never known for its use of a vibrant palette of colors. It's meant to look grungy and dark.
What?
Actually I think they fit Pyramid Head and the Bubble Head Nurses in better than say, the movie did. Pyramid Head was meant to be a figure from a dark religion, I believe a servant of the Red God? Though yes, James used him as a punisher for himself, Pyramid Head exists outside of the SH:2 universe. He is more than just an imagined thing, he is part of a cult religion. And considering that's what Homecoming is about, I'd say it's not too unreasonable to feature him.
As for the Bubble Head Nurses... Silent Hill almost always has some kind of nurse monsters, either Bubble Head or Dark Nurses. I think the only exception was Silent Hill 4.
Now we're really nitpicking aren't we? It has a Silent Hill atmosphere, they visit Silent Hill, Silent Hill is still in control of the game. It is a Silent Hill game even if it isn't entirely set in Silent Hill.
Well, yes you could safely assume your brother was dead--though you couldn't be entirely sure--the twist is how he died.
I never really noticed what the best weapons were, because the combat isn't a big deal. You can use whatever you want and play through the game just fine. Once again, this game isn't about the combat, and I hope no SH game ever is.
I'm not aware of any quotation saying it's more combat-oriented because he's a soldier, but whatever the case, most likely they were just trying a more combat-oriented style just to see if it would be appealing. Not going to defend the game in this area as the combat is not great, but it's not enough to detract from the game's other merits.
What's that have to do with anything?
-Sure, we're talking about the game. The horrible port is still worth mentioning.
-Yeah, the other games had crab combat, but even that played better than that. It was a design choice in those games. In this, it's obvious that they tried the make the action a lot more like a mix between Zelda for the melee combat, and Resident Evil 4 for the gunplay, but dear god do they fail with the ♥♥♥♥ camera angles and bad controls.
-Maybe I wasn't very clear. The symbolism is there, but god is it blatant.
-For me, I stopped paying attention to all the characters and story when Alex's mom got kidnapped. And I meant Jacob's Ladder, though I couldn't remember the name.
-It's scary if you manage to immerse yourself in it. I could do that with the first 3, a little with 4, some with Shattered memories, but this. It feels like they were trying to pull a Resident Evil 4, where they say "Let's make it good, but not scary." They got the latter.
-Yeah, but the earlier games still had some color to this. In this it might as well just be black and white. Even some of the blood looks grey.
-The cop, who's name I can't care to remember, was hilariously unnecessary.
-Like you said, Pyramid Head now exists out of the SH2 universe. My problem with that is that originally was never supposed to happen. What about the missionary from Silent Hill 3? What about the incubus? They deserve love way more than Pyramid Head, in my opinion. And yeah, the nurses have been in Silent Hill for a very long time. But they didn't have those kind of tits in Harry's or Heather's mind/
-I am unable to feel any atmosphere from Silent Hill in this game. More on that later.
-Yeah, I was a little surprised. But you're still supposed to believe that he's alive throughout the game. And the twists on how he died seemed like a desperate attempt, much like other recent Silent Hill games, to recreate the shock and emotion from the twist ending from Silent Hill 2. Other than that, It's really a lot less surprising for Alex to do it rather than his father. But I suppose that's just me.
-Combat in this game was a huge deal. In fact, I think I remember some enemies respawning in the hotel with Dahlia. But again, that's just me. But the design choices in this game make me think they wanted it to be focused on combat. but, in actuality, the ritual knife is the best weapon in the game, but wouldn't it make a lot more sense for a fire-axe to be better than a combat knife?
-While I didn't hear it from a developer [yet], I've heard it from many fans of this game. And you're right, it's not, that's why I put down all of my problems with the game. Some we may share, some we may not.
-I put that there because Lone Survivor (Which I will now call "Silent Hill 5") is more like a Silent Hill game than a Silent Hill game. It has more atmosphere, it;s more scary, it has a better and more psychological storyline, and even has better gameplay. And it's pixelated. But that view could differ from person to person.
And you might be asking, "what if this wasn't a Silent Hill game? Would it be better?" My answer would be No. But, I'd probably have less problems with it. And while Change is a good thing, a complete makeover is not. What I mean is that a good sequel should change some things, but keep the same formula. Some guy mentioned change in Zelda and Final Fantasy. Sure, Zelda OoT changed a lot, but when you get down to it, they also kept a lot. Sure, Final Fantasy 7 changed a lot... wait.... Sure, Resident evil 4 changed a lot, but they kept the [necessary] characters, style, sotry, and kept the zombies. But with this game, it seems more like they took away the feel and immersion of the original Silent Hills, added a bad combat engine, and took away all that made the story of the original games good.
But, it's like I said that one time. Our opinions may differ; these are just the thoughts of some dumb kid with a computer.