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Thanks for the 60fps patch!
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This is mostly like direct port with some features unlocked. It's strange cuz the one of the previous game based on "Slayer Engine" works fine. And this game is "Indiana Jones And The Emperror's Tomb".
But SHH works bad under any resolution (except 1280x720) cuz the engine code clearly says too me about it. I've found more than one constant marked as '1280' and '720' or half of them. And those constants used for different purposes not for one single thing (As I already said before).
To fix all major problems I need to redesign the whole engine. May be 70% of actual code. But everything I can do is debugging with asm patches as result.
I already extracted the most important files from global.pak and have no idea why are they doing this:
i.imgur.com/c3z3sRe.png
And for maps.
i.imgur.com/Ug3lKqi.png
So I was right - anything was designed for 720p and never changed under releasing this port.
The map issue is not code-only problem. It's more complex.
1-In Fullscreen, game crashes when Alt tabbing. The funny part is, in my computer, even in windowed, same thing causes crash (I'm using Windows 10 Pro x64)
2-FPS drops. I'm playing this game in 30 fps, I have Nvidia Geforce GT320 1GB screen card, 4 GB ram, Intel Core 2 Duo 2.4 ghz and Windows 10 Pro x64. Right, GT320 is really poor, but isn't it enough to play Homecoming in at least 30 fps? Settings are medium, maybe I can close shadows etc. from config folder but keep the resolution in 1366 768. Should I have drops just because my video card is ♥♥♥♥♥♥? (Maybe a detailed fix can't work for me in this reason)
These are all I can remember for now, I may edit this when I got other reasons
Last time: this game was designed for 720p. At this point I can't guarantee any kind of stability cuz I'm not developer of this game but it works fine on my pretty weak system.
Second patch is only for test purposes to show how it works under higher width screen resolution.
2. I have some drops on Core 2 Quad CPU after applying meltdown patch for Win7.
So yeah. Latest OS patches and background processes drop your cpu performance immediately. Try to disable loading screen/Set higher process priority/Kill anything on the background. Without loading screen this game works much stable.
Is this a bug or it’s that a way to save memory?