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I'll just talk about that cause the rest is your feeling on it and its cool,I just didn't feel it was a nice way to fight it or do the parkour path in a way that felt satisfying in the end.
I played/enjoyed types of game that play quite close like indivisible/Valkyrie Profile.
Oh and when I say spam buttons I don't mean randomly,I mean more as in "you have to break your fingers doing the right sequence cause of all the abilities and swap you need to do",obviously randomly pressing would get you nowhere.And like I said I enjoyed the platforming a lot,it reminded me of Celeste,and I 100% it,its just that in this green course it felt too tight on some moments specially the dark form triple grab.
And one tapping each magics just to check the weakness is what I refer to spamming since you just press them all to go "oh so thats the ones" instead of maybe a visual cue to tell what he'd be weak to now,which would actually help the flow,like the dance you said.You react to what you see.
The whole game wasn't much trouble and had a good learning curve and I enjoyed the flow it had,the last boss just felt too much of everything rather than a skill check,every boss before that had clearer patterns and felt more fleshed out such as the demon with its 3 phases each leaning into a style more,or the thunder boss being a faster type but at the same time rather predictable,or even the thunder world boss with the spear,having clear patterns.
Here it just throw it all and clutter the whole thing,it didn't feel like a dance rather like a pattern check like a QTE cutscene you just play on repeat until you get them all right in a row rather than playing on instinct.I didn't enjoy that.And your comment show it even more with all those "check its movement here and if you have this it will do this".
That and the fact that it was quite the long fight and most of the time 2 mistakes even between phases was enough to be a reset,cause he does quite the stupid damage.
It took me like 7-8 try to beat him,but losing close to the end all for having to redo it to get a "try" at what went wrong,doesn't feel good.Pacing wasn't the best on this one.
As for the stones,you stand on them and switch form/do the radar thing depending the order from the top clock wise.
The world you start in give you a hint on how to do it,tho that was the 5th one I unlocked,I kinda understood how it was working based on the fact it made a sound when I stepped on them/switched forms as the stone shown.Getting those also let you see what you miss there in term of those grey blocks you collect.
As for the green blocks,like I said some felt ok to look for like the reverse rain one going up from a cave,or the maze in thunder world,others felt just randomly placed like the water one (idk how to really describe it but basically the world you get to run on water the most lol),and yeah the "flower" made of them tell you which worlds you didn't find it in since its in a pattern similar to the world,but they could've give you some cue like the green particles you find showing more as you get closer,anything really than running around,it didn't felt like exploration,specially when you already had explored a lot of it,it just felt like busy work,just you checking every corner of your screen in case it would just show a bit.
I also now see in the first post that the parkour puzzle took you 15mins... and the boss took you 7-8 tries.... WHAT ARE YOU ON ABOUT?! seems like the jumping needed to be way harder for you. You dont need to "git gud" I DO. I was running that puzzle for 45mins at least. and i never once felt like a jump was too tight or unfair, every mistake was my own. As for the boss fight. i still havent actually beat it, and none of it seems like a mess or too many systems. again its just a skill issue on my part. beating it in 7-8 tries is nothing, seems like you breezed thru all this. I got no idea how you find any of that difficult or frustrating by any means. Sorry if this seems like a bit of an attack on you. I'm just baffled at your statements even more
Well I never said in my post it was "hard",it was just tedious and kinda meh for me,and the boss felt more like a memory test ,prob was faster for me cause I love platformers and am familiar with this style of combat (I love this style its so unique not many use it) so I got used to it real fast.
As for the parkour,again it ain't that "oh it was too hard" its just that they chain a lot of mechanics in a row that felt it could've been spaced a bit better,noneless it felt good to finish,the process wasn't the best.
An example would be (on top of my head it was yesterday and I slept in between lol) the triple grab surrounded by death ceilling/floor into the 4 wall jumps and wallrun>doulble jump other wall/grab light in darkform>run wall again.
If it was a one character thing with all those things it wouldn't feel as heavy on the controls,but here the constant switching and akward run wall (like legit the whole time I wished the air dash would instant run instead of stay on the wall for a sec before letting go) and dark form grab being locked for like a sec after grab,making it impossible to correct a mini mistake in the 3 grab in row surrounded by death walls,make it "harder" than it need to be.
For the (?) blocks you need to break to stagger it, while I got caught in the mindset of trying to rapidly test weaknesses, when I tried the green skill "Unified Division" I found it both damages and reveals what all the (?) block types are.
I didn't find that super clear from the skill's description, but opening a turn with that skill sure helped get through Phase 1 once I realised what it did.
For the phase where the Dragon takes control of one of your characters, you can *partially* predict what they'll do.
Specifically, they will always use Techniques if they have them charged, and they have them charged if they did when they were still under your control. Once they don't have any Techniques, they are much more randomised.
So a decent strategy to get through that phase quickly is to have an Attack Tech charged on Orange, and a Shield Tech on Blue. Orange will open with a Technique, and if you interrupt with a Shield Counter then you can potentially do enough damage (Lightning is Orange's weakness) in a single turn to regain control over Orange.
After that...
I don't know much more so far.
I've gotten to where I can get past the phase where the Dragon gets a halo, but it starts charging a nuke spell that is a one-hit KO.
It seems to be some kind of time limit but I haven't really gotten close to filling the Absorption gauge on this boss yet.
So I feel like I'm either missing something (which had been the case for a few previous enemies), or I just don't play as flawlessly as this boss demands.
I hadn't figured out what to do with the stones with the symbols on them, and I found out here, so I'll probably do that before taking another few swings at the Green Dragon.
As for the big oneshot, it doesnt always kill you, honestly not sure if its a health check, or you can actually guard it. but when it goes off try holding your guard counter or assimilate , if you dont have it ready just try blocking and hope. If you live it goes back to phase 1 (i think i always win or die before it gets a chance to change again). Other than all that. focus on not getting hit. Losing out of dmg is better than having your progress chunked down by taking hits.
Just another note to remember, when you use guard counter or assimilate they boss wont reset the '?' blocks and wont put up new ones if you have them broken. Other than that, its just a hard fight, defiantly a skill check.
I did notice the Shield Counter and Counterspell skills prevent the Blocks from randomising.
Although just to clarify about the Green Sword, since it counts as everything, it'll reveal all the Block types, regardless of whether they're Magic and Physical, as well as any element, which really cuts down on the guesswork whenever you can use it.
In terms of the one-shot I was getting to, as far as I can tell it's basically a cutscene once it fires, where I didn't seem to have control.
It reminds me a lot of some SMT/Persona bonus bosses when they just decide you're done and nuke you with a one-shot.
I'll give blocking a shot, though.
The main other thing I realised I'd forgotten about, which I haven't tried yet (because I unlocked a map feature somehow that's made cleaning up remaining health fragments much easier), is that both the Axe and the Seal weapons apparently have counter properties.
I'd never actually used that property, because there just aren't many enemies who attack during your turn, but I thought that might do more to deal with the light orbs the dragon drops on you compared to just dodging them with Bow/Whip and Teleport Strikes.
The very last health fragment is kinda stumping me. Not sure where else to look in the section of the Tower the map says it's in.
In terms of Green Bahamut, I got within sight of the win for the first time after surviving Mega Flare somehow, so I guess it does just do a huge amount of damage, instead of a guaranteed insta-kill.
https://steamcommunity.com/sharedfiles/filedetails/?id=3094261731
But you say the purple world...
Is that place where the shard is between two waterfalls?
With good strategy, you can clear the first set of locks in turn one technically. But the first set isn't really that bad. You probably want to break them on turn 2 normally.
Something you probably didn't notice or run into, but if you successfully counter attack (Y guard) anything he does it actually reveals all the question marks for the next turn, allowing you to break everything quite easily.
If you let him take light form, it isn't that hard. Just hold guard with dark form and spam magic, he will only ever get two sets of attacks off. Basically just hold guard, and if you notice he goes a double charge magic just let go and teleport instead at the right moment.
You will take a little bit of damage, but its no big deal.
Definitely annoying, but like I said, if you manage to counterattack any of his abilities, it will reveal everything!
After you break his very first set of 5 guards, you can actually stay in Dark form the entire time for defensive play and win. Yes you will take damage, but dark form has a heal with his counter attack, even if you fail the counter.
If you're observant, you can switch to light form for some of the obvious physical attacks (such as the big slam).
Dark form CAN heal my friend!!!! Absorption is amazing!
Sorry you had to go through that fight without that information, it must've been terrible and very difficult. I personally went through the whole game without knowing how to counter attack but had to learn it for this fight because I thought I was missing something, so I tried using the things I never touched.