ASKA
Feb 7 @ 9:40am
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FEBRUARY MAJOR UPDATE
You could say it's gonna be the bomb...

View full event information here:
https://steamcommunity.com/ogg/1898300/announcements/detail/529837904419095423
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Showing 76-90 of 143 comments
I am still baffled trees not regrowing was up for debate. It was less about finite recources than just building a cool base. By the time you even remotely build a base the whole place just looked like a ridiculous slash and burn project in the amazon.
Copain Feb 8 @ 5:43am 
It's a great patch. I like the basic ideas the game has well enough; I hope you guys can continue to deliver
Fantastic! Regrowing trees is a perfect addition to this game!
Youre all the best dude. Keep up the great work. Im starting to obsessed with this game.
Buena actualización!!! muchas cosas de una vez y eso esta muy bien, solo sugiero un cambio y es que por ejemplo, cuando pongamos un edificio con influencia como el cuartel o el tiro con arco marque en la vista previa de la construcción el área que cubre, y no tener que construir el edificio y luego mirar el mapa para ver si el edificio está cubriendo los edificios que quiero. Por lo demás un aplauso y sigan trabajando por que tiene todo para ser un gran juego, un saludo.
EmanDes Feb 8 @ 7:06am 
One of my greatest issues is food. I have cookinghouses, and don't lack any mats, water or firewood, and yet the villagers waste soooo much time doing nothing, instead of cooking. This results in the other villagers eating all the raw food wich is much less efficient, so I don't have time to do anything else, than run around farming clams and wolfs xD

Are there any plans to work on the AI for this job, or to be able to 'put a lock' on the raw foods in the cooking house, so the other vallagers don't eat them from there?


But great game with tons of potential once more developed. Hope you keep working, cause it will be awesome :D
Hunty Feb 8 @ 7:12am 
Thank you for the update, it is amazing! Also, please fix the bug when the workers drop their metal parts all around the world and please give some endgame content like bosses or enemy villages to raid!
Kaldo Feb 8 @ 8:54am 
Awesome update, thanks guys! Keep up the great work and keep listening to your community -- the vast majority love this game and the improvements and are happy to keep providing feedback to help it grow and improve :)

My request would (kindly) be to pause the game (or have an option to pause the game) when going through the villagers tasks, schedule etc - so there's no time pressure to sort out better schedules, white lists, tasks, jobs better suited to the individual and so on.

Thanks again! Amazing game
Chaos Feb 8 @ 10:44am 
Keep up the amazing work !!! So glad to have new updates every so often
prA Feb 8 @ 12:18pm 
boost fps pls rtx3070 = 50fps start a game, finish 30 T_T
Newtjam Feb 8 @ 2:16pm 
So thats why there wasnt any tree stumps being removed by villagers. I figured they just couldnt at the moment but wasnt sure, thought i was doing something wrong so i'd left them. Time for me to go chop em down.
COOL!
Originally posted by EmanDes:
One of my greatest issues is food. I have cookinghouses, and don't lack any mats, water or firewood, and yet the villagers waste soooo much time doing nothing, instead of cooking. This results in the other villagers eating all the raw food wich is much less efficient, so I don't have time to do anything else, than run around farming clams and wolfs xD

Are there any plans to work on the AI for this job, or to be able to 'put a lock' on the raw foods in the cooking house, so the other vallagers don't eat them from there?


But great game with tons of potential once more developed. Hope you keep working, cause it will be awesome :D

There is a way to "lock" raw food items. Build a warehouse solely dedicated for food storage -and possibly with water too if wells are in short supply where you build. Assign workers here to gather, then blacklist *everyone* but your cooks. Warehouse workers will still fill your bins if blacklisted from their own warehouse, they will not consume anything stored.
For more efficiency? Blacklist the Hunter, Fishing, Farm, and Gatherer buildings. Granting access to only cooks and warehouse workers.

Warehouses and access organization are key to this game. I only wish that when we build all three expansions for the warehouse, that we could assign one worker per section for a total of three.

Hope this helps :steamhappy:
Nice Update!!
The update is good, but I'm a little disappointed that only a small part of the mine is being updated. Thus, you either need to blow up all the barrels at once or go and blow up one every day.

The old problems have not been fixed yet: For example, a lumberjack reports that he cannot find a stick / log / other. You go to the cutting site (check the radius of the flag) and there are felled resources that for some reason are not there. Just collect what you've already cut down. Is it that hard?
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