Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
like in a dense forest, when I fell a tree, sometimes it happens the tree trunk points 90° straight in the air and keeps going down and jumps up, goes down, when touches the groud, it resets to the sky, falls down ons so on
sometimes... the ressources (like firewood or stone or stick or whatever) are on the ground, the player just runs by, returns later, but now the ressources float high in the air, some not reachable and they keep hanging there... as if they would grow in the air. and they do not come down, even when you run away and return later. the only way is to quit the game (return to main menu) nd load.. that way the ressources are on the ground again.
and some time it happens, when you just create the ressources... like cutting a tree trunk, that explodes into resin, bark, stick, longstick and evtlualy log... and sometime this hit the ground and sometime they go up in the air and never go down.
https://steamcommunity.com/profiles/76561198054007349/screenshot/2504647946642549901/
had that one too, unfortunately lost the screenshot
When it, or something similar, happens again, I will send you the files.
I have the world. It's many days past that now. tell me what files you want and where to send them to and I'll see about it.
Singular items often temporarily float in the air about knee to eye height. harvestable resources also, sometimes, repop at orig height instead of terraformed new depth.