ASKA
Any tutorials on Outposts?
I'd prefer a YouTube video if anyone knows of a good one. Thanks in advance!
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Showing 1-5 of 5 comments
deddy Apr 13 @ 9:12pm 
try searching "SerBucky outpost". He Loves outposts. Not really tutorials but should help.

A silly sidenote: I was having trouble typing this message. I have my keyboard setup for 4 languages and every once in a while they get switched accidentally. It takes a few seconds for my brain to catch up as I create spelling errors.
Merder Apr 14 @ 8:26am 
Originally posted by deddy:
try searching "SerBucky outpost". He Loves outposts. Not really tutorials but should help.

A silly sidenote: I was having trouble typing this message. I have my keyboard setup for 4 languages and every once in a while they get switched accidentally. It takes a few seconds for my brain to catch up as I create spelling errors.

I actually watched his video before I posted this. It glossed over too many details.
Rai Apr 16 @ 12:51am 
The outpost building itself is just a glorified warehouse. It will create an area around it where buildings will automatically be assigned to that outpost but you can still manually assign buildings through the UI if you have to build outside its radius.

It's more of a means to ensure workers at one side of the map don't trek across the world just to pick up sticks because there's also marker in the opposite side of the map.
Merder Apr 16 @ 7:18am 
Originally posted by Rai:
The outpost building itself is just a glorified warehouse. It will create an area around it where buildings will automatically be assigned to that outpost but you can still manually assign buildings through the UI if you have to build outside its radius.

It's more of a means to ensure workers at one side of the map don't trek across the world just to pick up sticks because there's also marker in the opposite side of the map.

Thanks! That actually helps a lot. I was trying to troubleshoot why a resource marker wasn't registering but it's because it was outside the circle. I didn't realize I could manually assign it to the outpost.

One thing I'm trying to wrap my head around is what to build at the outpost vs. what to ship in. For example, I could set up an entire food production chain at the outpost to feed the people that work and live there. Or I could ship food in from the main village. I'm not really sure which would be the most cost effective in terms of labor. I realize that's something I'll just have to figure out.

I actually started over on the same seed and just built my village close to the mine this time. I'll probably still set up an outpost again later on.
Rai Apr 16 @ 8:47am 
Originally posted by Merder:
Originally posted by Rai:
The outpost building itself is just a glorified warehouse. It will create an area around it where buildings will automatically be assigned to that outpost but you can still manually assign buildings through the UI if you have to build outside its radius.

It's more of a means to ensure workers at one side of the map don't trek across the world just to pick up sticks because there's also marker in the opposite side of the map.

Thanks! That actually helps a lot. I was trying to troubleshoot why a resource marker wasn't registering but it's because it was outside the circle. I didn't realize I could manually assign it to the outpost.

One thing I'm trying to wrap my head around is what to build at the outpost vs. what to ship in. For example, I could set up an entire food production chain at the outpost to feed the people that work and live there. Or I could ship food in from the main village. I'm not really sure which would be the most cost effective in terms of labor. I realize that's something I'll just have to figure out.

I actually started over on the same seed and just built my village close to the mine this time. I'll probably still set up an outpost again later on.

Current issue with logistics for multiple settlements is the fact that you can't limit what the market worker brings to store in the target outpost/warehouse based on its current storage. If you make a village that makes iron tools for example and have a market porter pick up one of each, it will continuously pick up those items and fill up the target storages tool rack with whatever he has on inventory. This means that if one tool is used more than the other then the rack will eventually fill up with unused tools which blocks further transports.

At the games current state you can't reliably transport goods that share the same storage, say for example you want to transport small stone and the target warehouse/outpost has two small material storages but one was meant for bones. Your porter will fill up both because both are applicable storages for small stones and you can't adjust him the same way you can with warehouse workers by setting priorities.

So you have to plan your warehouses around making sure you keep goods separate, ie iron ore and iron blooms can't be in the same warehouse if you have a porter delivering ores. Tools and clothes are out of the question and each settlement therefore need to have their own tailor/blacksmith/carpenter.

The easiest and effective outposts atm (imo) are farm outposts that sends cooked food and flax, forestry outposts that sends wood and resin, and mining outposts that sends stones and ores. Though the reality is that because of world gen you can just find a seed with a mine that's near the beach or a lake and never have to touch outposts. It will probably be more relevant once they add more biomes/pois, make market logistics more robust, and fix AI item path finding when you reach high pop and are outside render distance.
Last edited by Rai; Apr 16 @ 8:52am
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