ASKA
Monsters harvesting.
They need a option for the followers/villagers to harvest the monsters you kill, if I kill a wolf or rabbit etc a hunter will generally find it an harvest it. But outside my village I have hundreds of dead monsters, skeletons etc, the miner should harvest them ones that need to pickaxe and the hunters the ones that need the blade.
< >
Showing 1-6 of 6 comments
Also I have my weapon racks locked to certain tools etc, yet drauger weapons and shields always seem to bypass these restrictions, my 20 rack of rakes end up with 20 drauger shields.
if you kill wolves within range of a hunting flag, the hunters will harvest it. same for smolkrs. wights, skeletons and draugar are player harvest only though, i think.
ThunderfulPaige | Community  [developer] Apr 3 @ 1:36am 
thanks for the feedback!
abusebb Apr 3 @ 6:18am 
I play with "hardcore viking" max setting which generates huge number of monsters attacking my village. It's fine because I wanted same challenge but I didn't expect biggest challenge will be removing their corpses. It was not problem on regular setting but not it's headache ;-)
I feel like this is a needful add. Hunters harvesting bad guys feels like a logical extension of their current tasking, although monsters drop materials which don't fit comfortably into any existing gathering profession outside of warehouse workers. For it to work as it stands you'd probably have to make it a joint responsibility of hunters and stone gatherers, given their toolset, i.e., knives for wights and followers, picks for draugr. That said, you'd have to convert the required tool for skeleton harvesting to pick axes to make this work, unless you want to add builders to the mix to break up skeletons, because they carry hammers by default.

One alternative is to have builders do all of it since they carry the broadest range of tools in general. It's also generally a clean-up job which falls into their jack-of-all-trades skillset thematically.

This is particularly needful in situations like abusebb mentioned where the world antagonism is turned up, which I think is a valid and probably increasingly popular play-style given that the game, as stands, has a challenge \ enjoyment plateau after the village becomes generally self-sufficient, especially once all the bosses are taken down. Village expansion for its own sake is not really sufficiently rewarding for a lot of players, I would guess, once all the existing content is consumed, especially considering the performance hit you start seeing once villagers get into the hundreds.
Originally posted by abusebb:
I play with "hardcore viking" max setting which generates huge number of monsters attacking my village. It's fine because I wanted same challenge but I didn't expect biggest challenge will be removing their corpses. It was not problem on regular setting but not it's headache ;-)
Aye sometimes I just gotta mine a path through the bodies to get out of my village.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Apr 2 @ 11:41pm
Posts: 6