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What I can say is that beyond the schedule itself, villagers have perks that affect their happiness beyond work hours themselves.
Villagers will lose happiness while they work anyway, they recover it from leisure. So you'll always see "working hours" during, well, working hours.
I've had two leave due to happiness, I have full walls around working and living spaces, totems, one that left was only working 6 hours, 3 hours leisure... which anything less is the need for government paying him welfare. I did not have this problem until the patch on the 24th, you may not consider it a bug but there was a change that impacted happiness. There needs to be better explanation of how to solve situations with NPCs, and should have more options of things that change and improve moods.
I would posit that you're always going to get a little flux downward during a working shift; and this needs to be made up for by ensuring the rest of their needs are satisfied so that they always get back to higher levels of happiness after a sleep period.
For reference, my average happiness for 74 villagers is probably 85 at a given moment. I run three shifts with 8 hours sleep, 12 hours work, 4 hours leisure. The leisure hours are set to have 1 hour when they wake up, 2 hours between two 6 hour work blocks, and finally another hour before they sleep.
Everyone has a cottage, also a fence and a tower. I've got two worship areas, a healers tent (was a streamer said it adds to happiness) and a fire. I'll add decorations throughout home and work areas which are currently separate areas. Though, it feels more like the SIMS game at that point, which I can't stand... but I love ASKA.
Changes in happiness is fine, but it sometimes just seems to crash. I've had two villagers leave and a few others who are just really angry at me. Others are just busy little beavers happy as can be. Perhaps if the individual reasons other than "-work" or such. One of my guys has been dropping, he is currently sleeping and is still not happy about his work hours, and doesn't seem to be going up. It seems that the "-work" shouldn't be present unless they are actually working. One of the ones that left had 3 hours of Leisure and only worked 6 hours. After them being unhappy with work hours and putting them down to 6 I saw only decline so added a 3rd leisure hour... they still left.
btw just so you know, I really appreciate that you participate in the forums, this game is really good for stage of development and I hope to have content to play for a long time to come.
https://steamcommunity.com/sharedfiles/filedetails/?id=3455813840
Just the Day starting at 6am and Night starting at 6pm. 2 six hour work periods, with 3 two hour leisure times and rest is sleep.
The -Work red debuff is the best it will ever be. Meaning it's good that it is only one negative sign. - - Work would be overworking them and thus bad. There is no + or ++ Work green buff. Make sense? You just want to balance that with the leisure times.
So, that single -Work is not what is making them leave! You have some other food, water, cold, bad weather, safety issue that is making them miserable.
I tried 8 hr day but wasn't very productive since it takes about an hour for them to get to work site.
I also have a 12 hr schedule but only use that for guards and military.