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1) Warehouse adjacent to carpenter with slots for input and output is important. Transit time will drag everything down if they have to run a long way.
2) Set woodcutter priority to hardwood or whatever you're needing.
3) Put your woodcutter close so the carpentry warehouse guy is keeping the input bins topped off.
4) Build dedicated output bins for all finished hardwood. The storage even on a top-tier carpenter is limited and will bottleneck you.
5)You don't need to leave 2 warehouse workers all the time but if you get behind assign another one temporarily to get caught up. This can now go up to four with the improved warehouse, but be judicious and don't overstaff. Wasted labor.
6) When needed, build a second woodcutter and staff it during sprint periods. (Heavy building) You can vacate it and send them back to the builder pool when things are topped off.
7) Keep up with your gathering flags. It won't tell you they've exhausted a given area in the village issues list unless they're 100% out of things to do, so you'd have to happen to see a woodcutter wander by complaining to see if they can't find something. This is also the only way to see if they don't have tools. They won't wander up and find you unless there's nothing else to do, which is rare considering this group can gather like 7 items.
8) As stated before, build redundant tools and make sure your supply chain for broken metal pieces -> rebuild is working well. Consider putting a dedicated tool rack for axes in the carpentry warehouse, with filtering for axes only. Advisable to set a gather limit on those racks, as well, because you don't need 20 iron axes unless you've got a huge village.
8a) Don't forget redundant planing knives.
i have a task for every one of the 4 hardwood items. but it doesn't matter if i set the amount to 1 or whatever, my guys are producing 1 beam for example, the warehouse guy takes the beam away, so my carpenter produces another beam. and another. and so on. and never gets to his second task.
so i am always missing 1 or 2 of the 4 hardwood crafting items with my 2 carpenter setup.
since we are on the topic of wood, i have another question... :) regarding firewood.
i need firewood for coal. if i set the priority for firewood to low, my iron bloom guys are using all my coal and i am running out.
if i set the firewood task to mid/high, my woodcrafter guy is not going out to chop down tree stumps (as he should with the update)... he is chopping down the hardwood logs my other 2 guys are cutting down... :)
Regarding the production priorities:
Agreed, if there's open storage and the warehouse guy is keeping up, they'll fall into a sink where they're only producing one item for extended periods. This will require you to actively manage priorities and gather restrictions if you need to target a specific item.
At the woodcutter, as you know, you can bump an item up the priority list.
In the warehouse, you can temporarily turn off gathering a given item to prevent them from overstocking for a given bit.
If you want to throttle, set a gather limit on the warehouse storages so they're only caching two of a given item rather than 20 or whatever. This will keep the hyper-focus down because your available storage will fill more quickly. You can turn these back up if you're not building for a while so your cache will fill. Via this method you can also utilize fewer bins, if you choose, because you can build one for large carpentry items, then set limits on the bin so that your worker will only fill it with half of each, planks and posts. The other hardwood items are 1:1 with bins so this is limited to those two items, unfortunately, but you can set gather limits on those as well via the same mechanic.
Regarding firewood gathering - I haven't seen them breaking down logs and whatnot to gather firewood as long as it's available elsewhere, but I 100% acknowledge I don't understand how the stump gathering works yet - if this is prioritized below breaking down other materials, implicitly, then that needs to be fixed for certain.