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I place BBQs on campfires by work areas and assign hunters to cooking a few fish and meat to keep people fed and fires burning during the winter. It also raises the hunters skinning skill. In the winter I pull in workers that have jobs that pull them too far away from camp, e,g, Hunters and Gatherers and assign them menial tasks. If you stock up food in Autumn you can eventually just sit the winters out.
More tips:
I usually just spend winters busting stumps for firewood then build a coalmaker by the mess. They won't go far to get it themselves off the ground so it's easier to build a coalmaker then dismantle and rebuild by the next mess, Woodcutter's are the same way and I found it better to just build Tier 2 Woodcutter huts by the trees I want cut, along with a small warehouse, then the market can use a cart rather than carry one long stick or log at a time back to warehouse by the carpenters.
It took me awhile, 300+ hours, to figure out my workers weren't stupid, just unskilled, e.g. low wood cutting skill is going to take more whacks to fell a tree and go through more axes, taking longer. Once my builders got their building and fire starting skills in the 30+ range they became more efficient, and some tasks do require a min skill level. If you assign them jobs with the most stars in their profile, they level up that skill faster.
Another tip, give workers with the thirsty trait and workers that use water, extra water pouches so they make less trips to the well. Also remove any tools workers don't use so they carry more, then give them all to workers that do, so they make less trips to get new tools.
The biggest thing I learned is to slow down, wait for surplus. When you have too much food, then get more villagers, not before. When you have a thousand sticks on the ground and fiber spilling over, then build flimsy fences. Don't upgrade faster than your workers skill level, when farmers are just standing around then you're ready to add another plot. Adding 3 plots and one low skilled farmer is just going to bust a lot of rakes and a get a lot of weeds. Crafters require a certain skill level for some items. Have workers work the bloomery (I use 5:15 ratio and get very little slag before their skill goes up to where I get none) to get blacksmith up before assigning them crafting tasks. Build storage for the iron and blooms and don't make iron tools until your workers are skilled enough to not burn through them. Keep bloomery workers stocked with wooden hammers so they don't have to stop and ruin the ore. Have carpenters just make planks and shafts (you will need a lot anyway) to skill up before shaving posts and beams. If their carpentry level is too low they won't touch the task. Have builders build easy stuff but lots of it, like decorations and defenses, to skill up before bigger stuff. If a worker breaks a hoe or hammer, they will do everything they can that doesn't require tools, leaving phases not being done before they start something else.
Bottom line, I thought the AI was bad but after 100 days and just 56 villagers, they put up a cottage in less than half a day, and fires are always lit. It's a lot less micro management and more like watching good flowing traffic. AI is smart but if you ask it to do something and it can't, it will keep making checks until it can, the more checks it makes, the stupider it looks.
The builders still don't restock the buildings with firewood or even light the fireplaces in the cottages.
We need a regular job for restocking firewood.