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So I guess that answers my question ... managed to craft it now so all good.
This is exactly how I had it ... weaver + leatherworker and metalworker + carpentry, but it didn't allow me to craft it with an error "You need improved weaver" then after building it (with leatherworker still on) it said "You need metalworker" ... so I had to demolish my leatherworker and build a metalworker otherwise it wouldn't let me queue up the work order.
I tried deleting the metalworker after creating the work order but it didn't work ... maybe it's a bug in the game ? But it doesn't allow me to automate the production unless both Weaver and Metalworker are present ... so currently I moved Leatherworker to a new Workshop
edit: oh, and the leather (cured right) - the Weaver/leather workshop set tasks for all that. Then the Metal/carpentry can pick those up to craft the armors.
the workshop combos don't really matter as long as you have tasks setup and everyone is making what's needed/has what's needed.