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They are notorious for the mess though. Priorities can help a bit, keeping them at only one placed flag specifically where youd like to not see trees anymore can help a bit, but I also tend to partner woodcutting flags with building resource flags. I don't always need the woodcutter to bring the logs/long sticks back as long as the builders can find and use them before the woodcutter decides i need yet more sticks but dont need logs.
You can also set up a warehouse, won't help the woodcutter stock their station, but the warehouse worker is intrusively tidy in their own way and make great little clean up crews (and with some tinkering you can figure out how to best set up your supply chains to help reduce the explosive woodcutter to, usually boils down to the warehouse worker stealing the logs/long sticks faster than the woodcutter can haul them back in so they are at least less inclined to rip everything apart into its most basic resources and you have a nice stockpile to build or repair with even when they do rip things apart). Oddly enough, my woodcutter in my own games tends to double as the warehouse worker for my lumber storage warehouse in the earlier game to. Whenever the mess gets to be a bit too much they get taken off the wood cutter and tasked specifically with cleanup instead basically (though i tend to keep low populations at the beginning so a lot of my people get swapped between stations as i need them since i dont have enough to have everything staffed).
I hope they balance tree materials eventually - maybe each glob of resin dropped by a tree is 5 units. For now I turn resin off and it does cut down on the trees being cut down ;)