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5 hours?
10 hours?
40 hours?
https://store.steampowered.com/news/app/1898300/view/4696781406109774575
I didn't play much, but from watching youtube and reading stuff on discord server, if you play on standard difficulty, 1 in game day is like 24 minutes, there are 7 days for a season and there are 4 seasons which mean like 11 hours for 1 in game year and probably you need to play more than 2 in game years to experience everything, but also you wont be able to do this in first run and you will need to restart few times to apply what you learned.
Going through steam reviews, there are many ppl with 20-80 hours and also many with 100+ hours played. There are even some ppl with 300-600 hours.
And then there are the bosses in the world for you to kill.. they're a pretty solid challenge, in large part because I don't see how to tell villagers to join your party to fight with you, so your solo unless you like dogs dying or until you have a couple of the 300 hp dogs to distract for you.
It would be cool if invasions kept getting more and more intense so that we start having to use strategy in building defenses and traps while still managing a couple thriving villages. When they spawn in the invasion gate, they stand inactive for a moment.. I was thinking if you built a couple archer's towers there with several walls around them, you could probably pick off a good number of them.. if you could tell your warriors to stay inside the wall and defend from there.. maybe even make a spear wall type object where warriors could stab through the wall with spears, and it would block all non thrusting attacks, and only let through thrusting attacks right at the spear exit / viewing ports.. then, when the wall collapses, they drop the spear, pull out their regular armament, and engage.
Could become a bit of a fun tower defense mini game where you have to rebuild each season, and as you advance certain enemies could have magical AoE ranged attacks, or jump incredibly high, or even fly or teleport or tunnel..
But true end game is making a fully functioning self sufficient village.
A lot of things depend on each other. The farmer can't work if he runs out of rakes, so you need to have someone crafting tools. And not just rakes, but knives for the cooks, bows and arrows for hunters and archers, axes for the woodchoppers, etc. So the tool maker can do his job, you need people harvesting wood, stone, etc. You need a cook to be making food so everyone stays productive, and the food comes from farmers and gatherers.
And that's just the very very very bottom of the pyramid. There are layers and layers and layers that go on top of that basic production. Carpenters turning hardwoods into posts, beams, and stakes. Blacksmiths melting iron ore into blooms, then possibly making weapons out of it. A coalmaker burning wood into coal for the blacksmith's forges and furnaces.
It gets pretty intricate.
The market may be useful.... but it was faster to just take a cart and grab iron myself. (pretty much everything is faster yourself) I'd usually wind up just doing 90% of all the hauling myself since the npc's are stupid. Had day shift and night shift on all the important buildings.
And my archers cleared the invasion portal without me really having to do anything though I did 1 shot some ranged units for them.
Not a bad game at all. It got me 40 hours. But I could reach the same state I just left it in 10 or so. And only then because it's like 10 minutes per villager summon. 10*30 = 300 minutes.
That's 5 hours just waiting on villagers to show up. (roughly)
If I didn't have to wait I could up my man power and be at the same place in maybe 3.
My farmers only grew flax all year and some onions and garlic for quick healing. Because my fisherman and gatherer were more than enough to consistently feed everyone.
Thx for all the info ive decided this is the one and have already purchased.
as i and some others have tested, the invasion strength is tied to your population at the time of the invasion. i know mine consist of no less than 2 followers, several rock and skeleton archers and if i remember correctly 3 different waves.
thats a population of 60. my army handles the issue normally unless one of my new summons gets caught
yes. if you do it solo it looks like wights only according to the video i saw. my population isnt 100 yet and i get several followers mixed in with the dragurs and skeletons. very few if any wights
2 - About every 20 villagers you will see an additional Follower plus a crew of about 10 others (draugr, wights, skeletons) With my 20year(640 days+) save and 150 villagers I would get 7 Followers with 70 others and seemed like more! Would take 5-7 hours in-game time. With 2 barracks and 2 archery that's 12 villagers sent out to marker plus me hoping they come at us and not attack one of my outposts - they head for the eye of odin but will use road ways if nearby and can get out of hand if you are not prepared for the detour (ask me how I know) I rarely lost villagers due to the invasions. More often it was cold or food/water. The warriors that have trained/patrolled at barracks/archery for the year always survived the invasions.