ASKA
breanna0714 Jul 12, 2024 @ 8:06am
Dog / pup Suggestions
Hey Devs,
It would be super helpful if there was a way to manually feed the dogs we have tamed, sometimes it is hard to get them to eat while in your party. It would also be helpful if there was a way they could roam the base without only being restricted to guarding one structure, i have found they starve if they are gurading a structure too far away from the kennel or hunting post (or if there are not wild creatures that walk by).

TLDR:
-manual feed dogs
-ability to roam the base without being tied to one structure
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Showing 1-12 of 12 comments
Juni Jul 12, 2024 @ 12:56pm 
it would be nice to add the kennel to the patrol flags, so we could have them patrol the village with the archers and fighters
ThunderfulPaige | Community  [developer] Jul 15, 2024 @ 6:35am 
Thanks for the suggestions folks!
xKeoki Apr 13 @ 5:12pm 
Yes this right here! the villagers AI is horrendous in the fact when you drop food for your dogs they will grab it to store or for cooking. Please for the love of all things implement this into the game. Both suggestions would increase the QOL instead of having to babysit every aspect of the dogs.
Quinoa Apr 13 @ 6:17pm 
And one more suggestion - Let us have a choice what kind of food one wants the Kennel worker to feed the pup/dogs with.
I had a kennel worker that insist to feed fish (I had very little vs. loads of meat) so when I took the fish from her pocket 3 times she went for BBQ meat.. doh.. I have 2 full raw meat basket with meat next to kennel,, no no she didn't want to give them meat. I had to kick her butt and let her become builder.
NylaDawn Apr 15 @ 1:38pm 
i like assigning dogs to villagers, maybe they could feed their dog, or dogs could eat during leisure time. or maybe there could be like feeding stations/bowls that you can place that kennel workers can go fill. ive noticed that if there are more that 2 dogs per kennel they'll starve no matter where they are assigned. I love raising the puppies and seeing the different colors/patterns, id love to have more without building an ungodly amount of kennels and wasting jobs. Also maybe a training/level up. but mostly just a better way to feed them please.
There's a video guide on managing Dogs as well as a guide I wrote that's available below. Keeping dogs fed is largely about keeping a kennel, with a worker, close enough for the dogs to access. And ideally without a fence between the kennel and where you have the dogs guarding as fences may cause the dogs to struggle to get to the kennel to eat. Then just keep a good supply of raw meat for the worker at the kennel to load into the kennel storage.

https://steamcommunity.com/sharedfiles/filedetails/?id=3461701146
Omnicast Apr 15 @ 9:03pm 
What I'd like to see is free roaming dogs.

Pups are raised in the kennel and require a villager to feed and take care of them yes.

Adult dogs are allowed to freeroam around the village. They eat villager's cooked food or raw meat. They can even steal meat hunks off the rack. Two or more dogs might even engage in a tug of war match with a meat hunk as the rope. They will even drink from wells or rain catchers.

During the day they randomly follow villagers or the player around. They might play fight with other dogs or take naps in the shade. Some will just sit around watching all the silly humans run around.

During the night dogs will sleep near villagers or on empty beds. Another idea is for the player to build a new structure. A dog house! Kennels are meant to raise pups. A dog house is for them to sleep in at night or during the day for those lazy doggos.

Dogs should also fertilize fields or maybe mark territory. Territory marked by dogs won't be approached by those ♥♥♥♥♥♥♥♥ bunnies! Dogs should also actively hunt them and drag their lifeless corpse back to down.

Dogs also get armor. Leather armor and collars. Later on they get leather reinforced armor with bands of iron or spikes on their armor/collar.

Not sure how the current dog system works for parties, but in my idea they can be assigned to players or warbands/parties.
Quinoa Apr 15 @ 9:08pm 
Originally posted by Jackelmyer:
There's a video guide on managing Dogs as well as a guide I wrote that's available below. Keeping dogs fed is largely about keeping a kennel, with a worker, close enough for the dogs to access. And ideally without a fence between the kennel and where you have the dogs guarding as fences may cause the dogs to struggle to get to the kennel to eat. Then just keep a good supply of raw meat for the worker at the kennel to load into the kennel storage.

https://steamcommunity.com/sharedfiles/filedetails/?id=3461701146

It's a great post you made, still my kennel worker refuse to feed them meat, even I have two full raw basket with meat, only feed them raw fish (and I don't have too much of that), or BBQ meat. Dog who follow night hunter die of starvation as it fall a sleep far off from village, no time to run back, just die on the way.
Last edited by Quinoa; Apr 15 @ 9:09pm
Jackelmyer Apr 15 @ 10:18pm 
Originally posted by Quinoa:
Originally posted by Jackelmyer:
There's a video guide on managing Dogs as well as a guide I wrote that's available below. Keeping dogs fed is largely about keeping a kennel, with a worker, close enough for the dogs to access. And ideally without a fence between the kennel and where you have the dogs guarding as fences may cause the dogs to struggle to get to the kennel to eat. Then just keep a good supply of raw meat for the worker at the kennel to load into the kennel storage.

https://steamcommunity.com/sharedfiles/filedetails/?id=3461701146

It's a great post you made, still my kennel worker refuse to feed them meat, even I have two full raw basket with meat, only feed them raw fish (and I don't have too much of that), or BBQ meat. Dog who follow night hunter die of starvation as it fall a sleep far off from village, no time to run back, just die on the way.

Sounds like you're extra buggy there. If you're dogs are for example guarding your Kennel and they're still not eating from it's storage, they're definitely bugged. Probably worth making sure you're Steam config for the game is using the latest version and Verify Files just to make sure all is good.
Quinoa Apr 16 @ 12:36pm 
Originally posted by Jackelmyer:
Originally posted by Quinoa:

It's a great post you made, still my kennel worker refuse to feed them meat, even I have two full raw basket with meat, only feed them raw fish (and I don't have too much of that), or BBQ meat. Dog who follow night hunter die of starvation as it fall a sleep far off from village, no time to run back, just die on the way.

Sounds like you're extra buggy there. If you're dogs are for example guarding your Kennel and they're still not eating from it's storage, they're definitely bugged. Probably worth making sure you're Steam config for the game is using the latest version and Verify Files just to make sure all is good.

Maybe it's me typing wrong somehow.. but I didn't say they don't eat guarding the kennel.

It's the dog that follow the night hunter out in the wild that fall a sleep out there and don't follow night hunter back to village. So when it wake up because of extreme hunger it's too far away from village and die of starvation. :lunar2020horrifiedrat:

All my dog eat from kennel when it's food, it was the kennel worker that didn't feed them Meat that I have load of 2 x Raw food basket full next to kennel, instead she insist to feed them fish which I have very little of. When I took off the fish from her bag 3 times, when went for BBQ meat. But no she didn't wanna feed them Raw Meat.. odd
Last edited by Quinoa; Apr 16 @ 12:39pm
Oh yeah. Dogs sleep at night and they'll wake up for pretty much nothing. I'm surprised they follow your night hunter at all.

The fish thing is weird. NPC's seem to fixate on a specific storage. Like the first one of a type you place. You may have been able to fix that by changing your raw food or meat storage container that the Kennel Worker is going to in order to not hold fish but hold raw meat instead. Then set a different Raw Food container to hold fish.
Quinoa Apr 17 @ 4:28am 
Originally posted by Jackelmyer:
Oh yeah. Dogs sleep at night and they'll wake up for pretty much nothing. I'm surprised they follow your night hunter at all.

The fish thing is weird. NPC's seem to fixate on a specific storage. Like the first one of a type you place. You may have been able to fix that by changing your raw food or meat storage container that the Kennel Worker is going to in order to not hold fish but hold raw meat instead. Then set a different Raw Food container to hold fish.

I fixed it by putting a sled at each kennel and fill them up with meat and only kennel worker have access to the sled, so I just have to fill up now and then.

:magicstarfish:
Last edited by Quinoa; Apr 17 @ 4:28am
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