ASKA
Shawn Jul 18, 2024 @ 7:55am
Warehouses and work queues
On my most recent playthrough I noticed that my smaller warehouses had the worker idling there fairly often. So, I expanded all my warehouses to max size and stuffed them full of every storage module I could fit in them and put 2 workers (max #) in each.

But, then I started noticing that the storage slots were no longer getting filled in. My theory is that the measly 2 warehouse workers simply cannot keep up with all of that storage and the demands of busy workers. (ie my cooked food storage was nearly empty, but the cookhouse output was full, so cooking stopped)

I'm starting to think that rather than having large, general purpose warehouses, that maybe a more efficient approach is to several small, specific warehouses.

Perhaps a single warehouse near the cookhouse that only handles food, and another warehouse close to the carpenter that only handles hardwood and the carpenter output, etc

Has anyone tried this out, yet? Any observations from this approach?
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Showing 1-7 of 7 comments
TouretteBus Jul 18, 2024 @ 1:32pm 
I've seen no evidence that this helps, unfortunately. I have a warehouse with no expansions and two workers right next to a carpenter. The only storage modules were those for long, large, and small carpentry items. The carpenter's slots were 100% full and stopping production. I've tried putting every kind of flag next to them, every level of priority on each warehouse slot, and the warehouse workers sit around the entire day doing nothing.

I've seen warehouses work alright, but they really seem to break down at a higher level of complexity in the village. I wonder if there's a practical limit to the number of flags or production buildings they scan for the items in their range, and once that limit is reached, they just don't do get to the one that matters.
Shawn Jul 18, 2024 @ 1:48pm 
Thanks for the feedback. Seems like we are really struggling to get a handle on a lot of the economics part
Originally posted by Shawn:
On my most recent playthrough I noticed that my smaller warehouses had the worker idling there fairly often. So, I expanded all my warehouses to max size and stuffed them full of every storage module I could fit in them and put 2 workers (max #) in each.

But, then I started noticing that the storage slots were no longer getting filled in. My theory is that the measly 2 warehouse workers simply cannot keep up with all of that storage and the demands of busy workers. (ie my cooked food storage was nearly empty, but the cookhouse output was full, so cooking stopped)

I'm starting to think that rather than having large, general purpose warehouses, that maybe a more efficient approach is to several small, specific warehouses.

Perhaps a single warehouse near the cookhouse that only handles food, and another warehouse close to the carpenter that only handles hardwood and the carpenter output, etc

Has anyone tried this out, yet? Any observations from this approach?
Warehouse workers acting strange, specially when dealing with cooked and raw food. Don't know why. Just yesterday, it was ok.
ThunderfulPaige | Community  [developer] Jul 19, 2024 @ 2:15am 
Hey everyone, thank you for this helpful discussion. I'll raise this to the devs as it sounds like late game they might be getting a little overloaded?
Shawn Jul 19, 2024 @ 5:31am 
Thanks for the reply. I'm wondering if just allowing more workers in expanded warehouses my be a solution?
Steppa Jul 22, 2024 @ 1:47pm 
Currently, it appears, that if a workstation is full, the only way to make room is to either take the stock to a warehouse yourself, or assign a worker to that warehouse. I don't see any of the workers doing it and maybe they should. In other words, if there's a warehouse with the appropriate storage available and my stonecutter hut is full of large rocks...but 1) there's no warehouse worker assigned to the warehouse at all, OR 2) it's the second time the stonecutter's logic has noticed his hut is full. Satisfy one or both of those requirements and the stone cutter will run a couple of large rocks himself to the warehouse before returning to his normal gig.
Shawn Jul 22, 2024 @ 2:27pm 
Steppa, I think you overlooked that I specified that my warehouses have max workers.

My theory is the workers are overworked and can’t keep up.
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Date Posted: Jul 18, 2024 @ 7:55am
Posts: 7