ASKA
why the hell do we need to hold e?
Legit i wanna know, who launched this game and thought it was a good idea to make it so you needed to hold a button to chop/hit as opposed to just pressing it (or clicking left click once)
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Showing 1-15 of 16 comments
Mervin Jul 2, 2024 @ 4:30am 
Because e does two things. You press e on bark it will pick up but if you hold e on bark it will cut it into fibres for example.
[RM] Thunderhunt Jul 2, 2024 @ 4:52am 
yeah but crafting something should be a single press, not a hold down the button.

carving a wolf for example took almost 2 minutes, that is not fun or cool.
Mervin Jul 2, 2024 @ 5:11am 
I didn't say you had to like it. Make the suggestion on the correct page and maybe they will look at it. I just accept what it is for now and use it.
snaxicakes Jul 2, 2024 @ 5:59am 
I thought to break down, you need to hold shift + your interaction button
ThunderfulPaige | Community  [developer] Jul 2, 2024 @ 6:28am 
Hey thank you for the feedback!
Kosevich Jul 2, 2024 @ 6:37am 
Originally posted by RM Thunderhunt:

carving a wolf for example took almost 2 minutes, that is not fun or cool.

Actually leveling your skinning skill will improve your skinning time for about 150% faster skinning.
Creating iron knife will boost skinning speed for about another 200%.
So literally you can skin a wolf in 2-3 strikes.

Personally for me it granted a huge feeling of major progression over time developing your character.

Pretty sure it is possible to skin a target in one strike.
Scrow Jul 2, 2024 @ 6:56am 
Originally posted by Mervin:
Because e does two things. You press e on bark it will pick up but if you hold e on bark it will cut it into fibres for example.
So easy to fix we have 4 interacte bindings just move harvest to an other.
Mervin Jul 2, 2024 @ 7:03am 
Originally posted by snaxicakes:
I thought to break down, you need to hold shift + your interaction button
If it is in your inventory yes but on the ground just hold e
Mervin Jul 2, 2024 @ 8:25am 
First thing I did was move the resources scanner from z to my mouse thumb button.
Blue Jul 2, 2024 @ 9:58am 
Originally posted by Mervin:
Because e does two things. You press e on bark it will pick up but if you hold e on bark it will cut it into fibres for example.

You can make two separated buttons for this.

Also, Holding a button down for Gathering is objectively terrible.
Mervin Jul 2, 2024 @ 10:35am 
Originally posted by Blue:
Originally posted by Mervin:
Because e does two things. You press e on bark it will pick up but if you hold e on bark it will cut it into fibres for example.

You can make two separated buttons for this.

Also, Holding a button down for Gathering is objectively terrible.

There is no objectivity at all in that, for it to be objective everyone has to accept/agree it is bad. I would be very surprised if every player of this game found it terrible. I think you meant subjectively...
R.4.V.3.N Jul 2, 2024 @ 4:22pm 
Small Key Weight. If you wanna watch youtube instead of play the game just get a small weight that can sit on and press a key down.
maryrenfroe97 Jul 2, 2024 @ 5:05pm 
by any chance anyone else on here having problems getting kicked out server for timeout reason? happens every time me and hubby plays together.
[RM] Thunderhunt Jul 3, 2024 @ 8:09am 
Originally posted by Kosevich:
Originally posted by RM Thunderhunt:

carving a wolf for example took almost 2 minutes, that is not fun or cool.

Actually leveling your skinning skill will improve your skinning time for about 150% faster skinning.
Creating iron knife will boost skinning speed for about another 200%.
So literally you can skin a wolf in 2-3 strikes.

Personally for me it granted a huge feeling of major progression over time developing your character.

Pretty sure it is possible to skin a target in one strike.
Yes i understand that.
However in terms of the user experience - it sucks.
Raising the skill should reward you with more items or perhaps a chance for a higher tier.

Having brain dead grind in a single player game just to slow down the player and give a false sense of progression isn't cool.

if it was an mmo, that would be different.

Most people wont feel like you, most will feel the game has poor QoL.
it's crafting UI and overall building system is pretty ''alpha'' stage.
Chris Jul 3, 2024 @ 10:08am 
Originally posted by Mervin:
Originally posted by Blue:

You can make two separated buttons for this.

Also, Holding a button down for Gathering is objectively terrible.

There is no objectivity at all in that, for it to be objective everyone has to accept/agree it is bad. I would be very surprised if every player of this game found it terrible. I think you meant subjectively...


He's right. It's absurd. You don't force people to hold down a button to do things that are repeated many many times, consistently and constantly throughout a game.

It's horrendous amateur game design. We have consoles to thank for this now being in games on PC. Unfortunately their bad design habits bled over.
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Date Posted: Jul 2, 2024 @ 4:26am
Posts: 16