Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
carving a wolf for example took almost 2 minutes, that is not fun or cool.
Actually leveling your skinning skill will improve your skinning time for about 150% faster skinning.
Creating iron knife will boost skinning speed for about another 200%.
So literally you can skin a wolf in 2-3 strikes.
Personally for me it granted a huge feeling of major progression over time developing your character.
Pretty sure it is possible to skin a target in one strike.
You can make two separated buttons for this.
Also, Holding a button down for Gathering is objectively terrible.
There is no objectivity at all in that, for it to be objective everyone has to accept/agree it is bad. I would be very surprised if every player of this game found it terrible. I think you meant subjectively...
However in terms of the user experience - it sucks.
Raising the skill should reward you with more items or perhaps a chance for a higher tier.
Having brain dead grind in a single player game just to slow down the player and give a false sense of progression isn't cool.
if it was an mmo, that would be different.
Most people wont feel like you, most will feel the game has poor QoL.
it's crafting UI and overall building system is pretty ''alpha'' stage.
He's right. It's absurd. You don't force people to hold down a button to do things that are repeated many many times, consistently and constantly throughout a game.
It's horrendous amateur game design. We have consoles to thank for this now being in games on PC. Unfortunately their bad design habits bled over.