ASKA

ASKA

Statistieken weergeven:
88 Villagers and thats it
My frame rate drops to 10 and settings are doing nothing , game just start to stutter. Amazing game but need to have more work done on optimisation and polish. Anyway brilliant EA kudos to creators.
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16-30 van 33 reacties weergegeven
Origineel geplaatst door Kryten:
I really do not think that you have to cheat to achieve 88 villagers in 126 days....I have 22 at day 50 and I really did not hurry with getting villagers except maybe for the first few days. I have tons of jotun stones left and with a little bit of effort I think that is absolutely doable.

Yeah, I don't understand what he is talking about. I have 64 villagers at day 102. Facing my 3rd invasion in 20 days time. I have heaps of jotun blood. I could get to 88 easily if I set up a few more farms. Skill-issue, I'd say, that and bad logistics.
Origineel geplaatst door Adahmz:

He didn't cheat.

It is entirely possible to build a massive village with a number only limited by the amount of Jotun Blood you can harvest.

At this point I have pretty much told you how to play the game, I may have forgot something, or left something out, but you get the point. It's a game of planning, not brute force.

Good Luck catching up to our 88+ villages, it's really not that hard if you are careful and attentive.

Excellent post with some good tips here, I've basically deployed the exact same strategies as you, funny enough. Easy to discover this meta to be honest, I'm not sure why people find it so hard. I want to add a few tips;

1. Hunters hoarding arrows: Fill their inventory with stone pickaxes, leaving room for 2 stacks of arrows. This way they won't hoard it, keeping it from your archers.
2. When training archers, they don't re-pick their arrows in the targets: make sure at least 1 person in a warehouse has some arrow racks with high priority to pick them up. This will ensure that the 200+ arrows in the Archery training is being recycled and not decayed.
3. [More of a late-game tip] Don't build food racks in cottages/longhouses. They seem to get clogged with raw food for some reason. I make sure I have 2+ cook houses with 1 worker dayshift and 1 nightshift (24/7 production) that cooks food slightly faster than it comes in, so the raw food consumption is kept at a minimum and the cooked food is stored in the warehouse right next to it.
3. Make sure you have rain-proof torches (those stone thingies) close to your storages and keep them lit. They keep the all-eating weirdo rabbits from eating your stuff. In the future I hope we can dedicate say 1 hunter to prioritize only 1 hunting flag in the center of our village to kill them on sight.
4. Plan your village logistically, keeping distances between work stations smarter and build roads between them. E.g. farm -> cookhouse -> storage
5. I've basically dedicated 1 small warehouse and 1 worker to go around collecting only sticks/bark/firewood. It keeps the load off the log-storage guys.
6. Not a tip, but genuine question to you: how to you setup your crafting stations? E.g. you have a workstation with carpenter and blacksmith, then you can't make leather+ armor, cuz that requires blacksmith+leatherworker, while the game forces us to build carpenter and blacksmith, I find it very weird. What is your setup?
7. Unless you are fully decked out in gear, 2 wolf pups is generally enough to take down some of the easier bosses, e.g. fenrir, and they get staggered and aggro is a bit weird. But as mentioned earlier, it requires a decent supply of meat.
Origineel geplaatst door Ryvo:

Excellent post with some good tips here, I've basically deployed the exact same strategies as you, funny enough. Easy to discover this meta to be honest, I'm not sure why people find it so hard. I want to add a few tips;

1. Hunters hoarding arrows: Fill their inventory with stone pickaxes, leaving room for 2 stacks of arrows. This way they won't hoard it, keeping it from your archers.


6. Not a tip, but genuine question to you: how to you setup your crafting stations? E.g. you have a workstation with carpenter and blacksmith, then you can't make leather+ armor, cuz that requires blacksmith+leatherworker, while the game forces us to build carpenter and blacksmith, I find it very weird. What is your setup?

Thanks, I thought someone should do a little guide, instead of people calling us liars.

1. Never thought of that, I will actually do that till they fix it. Usually I just run miles away and drop all the damn stone tools clogging up my warehouse, never thought of using them from hunter clogger. Thanks for that.

6. I have 2 crafting stations next to each other, 1 has leather and weaver, the other carpentry and metalwork. And then i have a 3rd with just 1 person and no side buildings for arrow and rake production, taking the strain of the carpentry building supplies, clothes and weapons.

As for the rest of your post I do all that except the roads, I hate the road tool and the slow process with no planning and let a minion do it. I'm always too busy with helping build stuff or getting resources or fighting every mob thrown at the village to bother. For me it's a waste of my time, just to make the workers marginally faster. I may build one down to my fishery at some point but I change my viilage layout often with growth to distribute resources better, etc, I have 3 cook stations, 4 farms, 2 gatherers and 2 hunters, 1 fishery and a market to ensure raw food gets ferried to the central food warehouse which the cooks are either side of, so villagers don't have to run across the entire village to get a cooked meal, eventually I'll add another cook station and move stuff round some more, so roads become pointless.
@Senor,
It's not hard to get more than 8 villagers by the 1st winter. My 1st autumn, I had 11 villagers I think, and had them all equipped with the clubs with bones because I knew that pesky bear would be coming from the 1st save I played and was caught with my pants down so to speak and that bear wiped me and my 4 villagers and everything else out, leading me to delete the save. This time, I had all 11 armed, we ganked the bear, and I lost 3 villagers. Now I'm on day 70 or 71 and I have 22 villagers. My husband has like 26 but is only on day 50 or 60 something on his. But I stopped looking for Jotun blood because I'm trying to level out my land to expand right now and trying to figure out why my bloomery worker is being so stupid and not making bloom for me saying there's no fuel when they have a full stash right next to them [facepalm], so I'm too busy to go farming for Jotun blood rn. But it's not hard, just take your sled and go farming until you fill your sled and your own inventory of nothing but Jotun blood (and just your water canteen of course). Get back, and just keep on it calling for villagers. They only take 10 minutes to call after all.
Origineel geplaatst door Señor Castaño:
@Wraith
Posting screenshots to show what you achieved trough cheating proofs what exactly?
I can show you a screenshot from a forza round wich is at least 2.08Min record and i made it in 1 Second. Oh how could that be? MAGIC ..........
126 Days with 88 Villagers. If you made that witout cheating why not a Longplay Video wich shows every ingame second until you get all 88. I bet thats not possible......

You being terrible at this game means nothing. It is rather easy to max out 2 cottages solo before the first winter. All that while the majority will have basic clothing and you can relax during the winter doing your first iron items.

Are you a flat earther btw?
And now I have 100.

Yes that is 100 villagers, sheesh are they a demanding bunch. It's like being followed by Borg drones every time I pass them by. 6 or 7 Villagers a stretch, and half of the time they're just saying hi and have no problems, the other half it's petty crap that will be sorted out next time the woodcutters get back with sticks, though the farming horde are still on mass "we want compost, resistance is futile." But I have a warehouse with a box dedicated to hoarding spoiled food, unfortunately you can't put good food in because it's the small crafting supplies box. And it doesn't collect anything from the far side of the village, or down the docks area. Oh well.

Time for the next winter invasion.
Laatst bewerkt door Addamz; 2 jul 2024 om 12:17
Your CPU is bottlenecking you hard. I only know because I had a 3060 with the same CPU a little over two years ago. Higher end Ryzen 9s are cheap and pair well with the 30 series cards, might be time for an upgrade.
Origineel geplaatst door Wraith:
Origineel geplaatst door Gelantious:
Curious what your computer specs are?
3080 Ryzen 5 5600 16 gb ram. but problem is game ai and clustering of villagers in mornings /evenings water/food storage. And maybe just maybe i cut too many trees.. That can be a problem.
Laatst bewerkt door Vaeye; 29 jul 2024 om 0:38
Just wanted to add that any number of villagers is not impossible. If you hard focus logistics and building beds it’s highly possible. I think I’m at 63 villagers and day 57 or so. Next invasion says it’ll be in 20 days so prepping for that, last one was like 15 waves and more than half of each pack had the huge jumping followers since apparently invasions scale based on villager count, first invasion I had about 43 and would’ve probably got my ass handed to me had I not tanked the front lines and built like 5 watch towers facing the portal.
After first Winter was over, i had about 22-25 Villagers can´t remember exactly, my fps drops from 120 to 50-60 in Village, with i9 13900k and rtx 4090, 32GB DDR5 RAM, SSD ofc, i watched with MSI Afterburner, at the beginning of the Game GPU Load was 90-100% in 1440p, after 20+ Villagers, GPU Load was 50 and below, CPU load was above 50%, no issues on other Games, so the optimization is poor currently compared with other Games in this Genre, no matter what Hardware you got the Devs need to fix that, its either the Pathfinding, too much terraforming or all the loose items/ressources everywhere with the system they have, i play Bellwright currently with 20+ Villagers, a decent big Settlement, and the fps is literally still the same as in the beginning in the Game lol 116-120, even in 30-45 NPC Battles, not a single drop - crazy. Its yet again Unity Engine causing issues, like always, i can´t remember a single Unity Game without having performance issues and i played a lot.
Laatst bewerkt door Deinsensai; 29 jul 2024 om 1:06
Hit 90 villager mark and started having issues also. Ended up creating another village to the north and sending villagers up there to live. This stopped the constant crashes and stuttering.

I then hit another snag around 150 villagers between a small village with 48, a small checkpoint of 24, and main village at 90. I can no longer play with the shear amount of tasks the villagers are doing now; it rubber bands like mad and my cart now launches/teleports me to random spots in my main village. Just going to count the game as finished for now as I have done several invasions already, beat all bosses, and built the stone jotun temple/statue.

Hopefully, dedicated servers will be introduced soon.
I just uploaded my 500 day 120 villagers screenshots
don't know how I would have even gone about cheating to get that.
just 210 hours of play and figuring out villager needs as I went along.

https://steamcommunity.com/sharedfiles/filedetails/?id=3299030413
frame rate only drops when there is mass amounts of debris from woodcutting in areas along with hunting (so bones and leather). until materials get to storage or used for building you either have to save and quit to clear out memory or just avoid those areas.

In town, even during rush hours, I'll notice drops in framerate but for sure the bigger framerate drops are when loading in areas with debris.
Using the flag for Building materials helped a lot. instead of waiting for wood cutters to bring in the materials the builders will go get what they need
Laatst bewerkt door Jebbalon; 29 jul 2024 om 2:57
Origineel geplaatst door Jebbalon:
I just uploaded my 500 day 120 villagers screenshots
don't know how I would have even gone about cheating to get that.
just 210 hours of play and figuring out villager needs as I went along.

https://steamcommunity.com/sharedfiles/filedetails/?id=3299030413
frame rate only drops when there is mass amounts of debris from woodcutting in areas along with hunting (so bones and leather). until materials get to storage or used for building you either have to save and quit to clear out memory or just avoid those areas.

In town, even during rush hours, I'll notice drops in framerate but for sure the bigger framerate drops are when loading in areas with debris.
Using the flag for Building materials helped a lot. instead of waiting for wood cutters to bring in the materials the builders will go get what they need


Yeah, I think all the debris on one of our main roads added quite a bit to our lag. Cleaning up all the debris from woodcutters helped a bit, but they just keep chopping trees down even if they don’t need anything in our game. It is a cat and mouse game lol.
I have a little over 80 I get about 25-30 FPS in the busy areas, and around 50 in non busy areas. The performance has tanked alot for me over the last few updates and many settings don't seem to work.

After around 60 villagers I started noticing performance issues, of course it was also right after updates came out too.

I have the Ryzen 5 3600 16 gb, I have the Radeon RX6600 GPU.

The game only uses 40-45% of my CPU and not even 100% of my GPU, so I don't think it's a CPU issue just needs better optimation.
Laatst bewerkt door Bobman; 29 jul 2024 om 11:09
OP we are having issues with our main game as well :( Just gotta wait for the dev team to squeeze more optimization out. Its just a matter of time before things are working better. Things started getting wonky in our game after our 2nd village was finished and started getting populated.

https://steamcommunity.com/sharedfiles/filedetails/?id=3292090015

https://steamcommunity.com/sharedfiles/filedetails/?id=3287990997

https://steamcommunity.com/sharedfiles/filedetails/?id=3299350915

We are currently at Day 221 and have 139 villagers. It started getting a bit weird around 90-100 Id say. With the game essentially on pause for us until we can continue on with this save.

WTB dedicated servers!
Laatst bewerkt door uRBAN_Spaceman; 29 jul 2024 om 13:26
On a i9 14900kf, 64gb ddr5 and rtx 4070 super, playing coop I started seeing some issues around 30 villagers. I'm also running the bios update, and downclocked a little.

Framerates are fine, 90fps generally. Any time I look back at the center of my village though, there's this really strange stuttering - game says in at 70fps, but it seems more like 20. Before end of year 2.

Terrain is pretty funky and I've learned some things that'll help me out next time, but this all just suddenly happened after loading a save, I think it's a bug.
Laatst bewerkt door cosmic; 27 aug 2024 om 9:13
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