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Question, though: How did you get the Necromancer to spawn? I found two skeleton spawner sites, but they didn't have any buildings to destroy to summon him like the wolf, wight, and draugr spawners, or anything I could interact with at all for that matter.
There are multiple spots with the skeleton corpses, we had 3 draugr ones and the necromancer. It does seem that the draugr ones are more common as we fought jarl benson or something multiple times but the necromancer only once.
We had to hunt a bit, and the skelly site that has a statue of a guy impaled on a giant spear is the one that had the ribcages you could smash for the Necromancer boss fight.
As to the armors, the metal armors were craftable for us, but required a crafting skill of 50. You also need to have the workshop upgraded to T3.
We beat the Stone Jotun with just the two of us at lvl 8-12 melee combat, no additional villagers, a stack of garlic for healing, basic linen clothing and an iron sword. You by no means have to be anywhere near max gear and combat skills, you just need to use the mechanics. I would be shocked if they truly didn't expect anyone to beat him yet.
As for OP, I believe the stone jotun gives 100 comfort when you build it. I didn't build it because didn't seem worth having fought all the bosses already and built everything. But thats what I read online.
The other runestones while giving a bit of a buff that you can see in the buff description, it also increases everyone's proficiency in specific skills. (I.e. The water runestone gives you reduced thirst, but it also raises your and the villagers melee combat proficiency, viewable as the star rating in your skills. The fire runestone should have raised your cooking, smithing and firekeeping proficiency.) These buffs are only active so long as you or a villager is actively performing the ritual.