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Haven’t run out of resources in any of my dozen games and survived every winter without a weaver much less clothes.
And they can't be both because...???
Just because it's a """non-issue""" (what does that even mean?), that doesn't mean it's not only a mechanic, but that it's not an IMPORTANT mechanic.
No, there's a huge difference. You have your own character, and your character will die if you starve, if you dehydrate, or if you succumb to cold.
Those are survival mechanics.
I haven't played Rim World, but I have played Against the Storm and Dawn of Man, and you definitely don't have that part in those games.
The colony sim parts are, in contrast (you could argue), entirely optional. You do not NEED to do the colony sim mechanics to play the game. You DO need to do the survival mechanics to play the game.
I cannot believe this is even in contention. Survival mechanics are in Aska. Survival mechanics are integral to Aska. Therefore, Aska is, at least in part, a survival game. Crafting also? Yes. Colony sim? Absolutely. Survival? Inherently.
What makes a survival game?
This is what wiki says, for example, and it's a serviceable description:
There's a ton of stuff that is typically part of survival games (crafting, etc.), but the core is that you're on your own (or with friends in the case of multiplayer) and have to deal with whatever situation you're in. When you're managing an entire colony with friendly NPC's you're not really in the realm of survival games anymore.
Actually, your denial is the most incorrect, AND oddly righteously stupid, take about a stated fact in a forum by another user that I have ever seen.
At no point in this game are you required to summon villagers. You can go through the whole game and never summon one because no station requires a villager to operate it. The core of this game is a survival craft game… the colony management comes in with the automation of gathering and production but you are never required to automate it, so the colony management features are optional… the survival craft core is not.
It’s not blatantly incorrect but your comparison is. You need either conveyors, robots, or trains to move materials in Factorio… sure you can make a compact system where materials are dumped directly into the input of another machine but that isn’t going to work for the entire game.
Not having villagers here will.
It's extremely dumb, just like not using villagers in this game, but you can do it. In fact I would say it's probably easier than this game (when this game eventually gets more content) due to how materials decay in this game.
Combat isn't great, it's correct at best. After Soulmask, i have to say it s a major downgrade especially with Soulmask NPC that can be sometime pretty good at parrying and counter attacking.
Didn't really take care of NPC managemen so can't talk about it, but there's 2 kind of world in those type of game:
Palworld one, where it's strait forward and does the job (you take Pal throw on the workbench or ressource and he'll do the job)
Soulmask where you can set everything up to the "next level" but it takes time and sometimes you wish it was a bit more like Palworld (simple)
In my opinion there's no point taking this game right now, but i didn't see all the content.