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Or if you have a warehouse with storage for leather scraps, they will grab and store it.
not going to storage
Also, get them iron knives as soon as you can. Those dramatically increase the leather yield of animals. Ones you hunt yourself will give you full leather hides and pelts, but your hunters don't carry those and will instead break them down for scraps like meat chunks. It still increases the yield per animal to 4-6+ leather, so once you get them your production will skyrocket.
Also make sure you're using bone arrows and get rid of all your wooden arrows, or use them yourself. Bone is basically free, and the better arrows make your hunters much more successful in general, since the damage of the first hit is so important for crippling the target. Wood arrows don't always hit the threshold to slow a deer down for novice hunters, so they struggle. Longbows also help a ton because of the higher damage, and better range+accuracy.
not swimming in bone either
For context, the crafter and the hunting lodge were about 100' from one another. I don't see a way to observe gathering \ transfer range.
Also, the warehouse worker was going to the hunter from further away to grab meat slabs, which did have dedicated storage in the warehouse.
yeah distance matters, crafter will only go so far to get the leather, my crafter is literally next door to the Hunter lodge.
I just place down a hunting flag when I see the area has deer to hunt. Seems to work well that way...I guess you could probaally also hunt Wolfes or Smolkers, but I stay with the Deers...they don't fight back and give Pelts and Hides
Agree - game animals tend to stick to definitive areas, so dropping flags on a pattern like you typically see with food gatherers doesn't make sense. Scout around and if you see deer or smolkrs, etc. hanging out, drop a flag. Some maps it seems these areas are pretty rare.