ASKA
Tons of meat but no leather scraps?
I have 2 hunters going full racks of meat but almost no leather scraps? They have been running quite long. I have no other productions going that would use leather. Is this a bug? I have a hard time believing leather is that scarce. My hunters have knives
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Showing 1-12 of 12 comments
Addamz Jun 26, 2024 @ 10:43am 
It is being collected, usually 1 or 2 pieces per Animal. But the Crafter will grab it from the hunter's huts if it's near enough and use/store it to use.
Or if you have a warehouse with storage for leather scraps, they will grab and store it.
Last edited by Addamz; Jun 26, 2024 @ 10:44am
Futt Buckerson Jun 26, 2024 @ 11:18am 
Originally posted by Adahmz:
It is being collected, usually 1 or 2 pieces per Animal. But the Crafter will grab it from the hunter's huts if it's near enough and use/store it to use.
Or if you have a warehouse with storage for leather scraps, they will grab and store it.

not going to storage
Kryten Jun 26, 2024 @ 11:39am 
Could be a priority thing? Have you set anything to "high" for the hunters? For some buildings that prio seems to mean "only that", probably bugged....
Sky Fox Jun 26, 2024 @ 11:47am 
Are you making outfits straight away, consuming the leather?
=яενєηąŋŧ= Jun 26, 2024 @ 11:52am 
Animals only give 1-2 scraps with stone knives, and your hunters seem to prefer meat and bone. Try setting bone to a lower priority since you're probably swimming in it already.

Also, get them iron knives as soon as you can. Those dramatically increase the leather yield of animals. Ones you hunt yourself will give you full leather hides and pelts, but your hunters don't carry those and will instead break them down for scraps like meat chunks. It still increases the yield per animal to 4-6+ leather, so once you get them your production will skyrocket.

Also make sure you're using bone arrows and get rid of all your wooden arrows, or use them yourself. Bone is basically free, and the better arrows make your hunters much more successful in general, since the damage of the first hit is so important for crippling the target. Wood arrows don't always hit the threshold to slow a deer down for novice hunters, so they struggle. Longbows also help a ton because of the higher damage, and better range+accuracy.
Futt Buckerson Jun 26, 2024 @ 12:08pm 
Originally posted by =яενєηąŋŧ=:
Animals only give 1-2 scraps with stone knives, and your hunters seem to prefer meat and bone. Try setting bone to a lower priority since you're probably swimming in it already.

Also, get them iron knives as soon as you can. Those dramatically increase the leather yield of animals. Ones you hunt yourself will give you full leather hides and pelts, but your hunters don't carry those and will instead break them down for scraps like meat chunks. It still increases the yield per animal to 4-6+ leather, so once you get them your production will skyrocket.

Also make sure you're using bone arrows and get rid of all your wooden arrows, or use them yourself. Bone is basically free, and the better arrows make your hunters much more successful in general, since the damage of the first hit is so important for crippling the target. Wood arrows don't always hit the threshold to slow a deer down for novice hunters, so they struggle. Longbows also help a ton because of the higher damage, and better range+accuracy.

not swimming in bone either
Futt Buckerson Jun 26, 2024 @ 12:08pm 
Originally posted by Sky Fox:
Are you making outfits straight away, consuming the leather?
no
Aurelius Jun 26, 2024 @ 2:04pm 
Your mileage may vary, but I found that the hunters had a ton of mats in their lodge. They can store both sizes of meat, bone, and leather scraps, I believe. I hadn't built dedicated storage in the warehouse for it and it didn't look like the craftsmen had been going to the hunting lodge to grab it, despite pending jobs that needed it. I found like 50 leather scraps sitting over there.
For context, the crafter and the hunting lodge were about 100' from one another. I don't see a way to observe gathering \ transfer range.
Also, the warehouse worker was going to the hunter from further away to grab meat slabs, which did have dedicated storage in the warehouse.
Addamz Jun 26, 2024 @ 5:00pm 
Originally posted by Aurelius:
Your mileage may vary, but I found that the hunters had a ton of mats in their lodge. They can store both sizes of meat, bone, and leather scraps, I believe. I hadn't built dedicated storage in the warehouse for it and it didn't look like the craftsmen had been going to the hunting lodge to grab it, despite pending jobs that needed it. I found like 50 leather scraps sitting over there.
For context, the crafter and the hunting lodge were about 100' from one another. I don't see a way to observe gathering \ transfer range.
Also, the warehouse worker was going to the hunter from further away to grab meat slabs, which did have dedicated storage in the warehouse.


yeah distance matters, crafter will only go so far to get the leather, my crafter is literally next door to the Hunter lodge.
Trien Jul 2, 2024 @ 6:19pm 
I'd love to know why my hunters aren't hunting anymore, how do we determine what good hunting areas are?
Kryten Jul 3, 2024 @ 12:30am 
Originally posted by Trien:
I'd love to know why my hunters aren't hunting anymore, how do we determine what good hunting areas are?

I just place down a hunting flag when I see the area has deer to hunt. Seems to work well that way...I guess you could probaally also hunt Wolfes or Smolkers, but I stay with the Deers...they don't fight back and give Pelts and Hides
Aurelius Jul 3, 2024 @ 7:53am 
Originally posted by Kryten:
Originally posted by Trien:
I'd love to know why my hunters aren't hunting anymore, how do we determine what good hunting areas are?

I just place down a hunting flag when I see the area has deer to hunt. Seems to work well that way...I guess you could probaally also hunt Wolfes or Smolkers, but I stay with the Deers...they don't fight back and give Pelts and Hides

Agree - game animals tend to stick to definitive areas, so dropping flags on a pattern like you typically see with food gatherers doesn't make sense. Scout around and if you see deer or smolkrs, etc. hanging out, drop a flag. Some maps it seems these areas are pretty rare.
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Date Posted: Jun 26, 2024 @ 10:36am
Posts: 12