ASKA
Wolf Jun 25, 2024 @ 11:46pm
Villagers forget how to drink often. Highly annoying
This is getting rather shtoopid, seriously.
Assign villager in watch tower? Dies of thirst.
Assign villager in runestone? Dies of thirst
Assign villager to coal maker? Dies of thirst.
Random builder villager that isnt really doing much? Decides to die of thirst.

I have 5 freakin' wells around my base, and multiple rain collectors also. There is plenty of water, but the system is bugged and they just die. Waste of time to summon new ones, stagnates development.

Aaaand then every morning, all villagers gather in a giant line in front of one well, waiting for their turn. While there's the second well 3 meters away, with nobody using it. And the third well, 5 more meters away. But nah, let's all drain one well, slowly, wasting the already badly designed day/night and work/sleep cycle, by having 25 imbeciles wait at one well.
Playing in singleplayer, which means it's already difficult enough to advance. Don't need extra predicaments like this which make no sense and ruin the gameplay even more.

I understand this is "early access", but it feels a lot more like pre-alpha. Could keep ranting about so many other bugs, issues and problems, but I'd just waste my breath.
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Showing 1-15 of 19 comments
Subquake Jun 25, 2024 @ 11:53pm 
I agree, the AI needs a lot more work. During winter I also had plenty of places for them to warm up, but they kept working until they froze to death instead of taking a break and going to warm up. Dude just sits there all night on the watchtower and dies of freezing with fully equipped clothing, like why? Way too much baby sitting required.

There's many AI related issues like that, not just water and freezing. When you limit items production in workshop, and your warehouse guy decides to move those items to the warehouse, you get more of that item being produced than specified and it just keeps on happening until you have stockpile of unwanted stuff. I set my workshop worker to produce only 20 arrows and 2 sharp stones, ended up with a full storage of both of them. Also the Hunter looves arrows to the point where his full inventory is with arrows, why?
Last edited by Subquake; Jun 25, 2024 @ 11:57pm
Wolf Jun 25, 2024 @ 11:55pm 
Originally posted by Subquake:
I agree, the AI needs a lot more work. During winter I also had plenty of places for them to warm up, but they kept working until they froze to death instead of taking a break and going to warm up. Dude just sits there all night on the watchtower and dies of freezing, like why? Way too much baby sitting required...
"All night"? How did you make them sit in the watchtower at night? Mine all go to sleep and leave the whole base undefended...
Subquake Jun 25, 2024 @ 11:58pm 
Originally posted by Wolf:
"All night"? How did you make them sit in the watchtower at night? Mine all go to sleep and leave the whole base undefended...
You can change their sleep/work/leisure schedules
Last edited by Subquake; Jun 25, 2024 @ 11:58pm
Wolf Jun 25, 2024 @ 11:59pm 
Originally posted by Subquake:
Originally posted by Wolf:
"All night"? How did you make them sit in the watchtower at night? Mine all go to sleep and leave the whole base undefended...
You can change their sleep/work/leisure schedules


great... even more babying of the villagers.

The mechanics are seriously lacking.... I think i spent 80% of my 25ish hours of gameplay carrying logs, one by one, and babying villagers. Kinda loosing interest, fast.
Subquake Jun 26, 2024 @ 12:03am 
Originally posted by Wolf:
Originally posted by Subquake:
You can change their sleep/work/leisure schedules


great... even more babying of the villagers.

The mechanics are seriously lacking.... I think i spent 80% of my 25ish hours of gameplay carrying logs, one by one, and babying villagers. Kinda loosing interest, fast.
Same thing here, I did power through the initial bear problem and survived 2 winters and an invasion, but all that tedium and micro management of villagers is too much.
BREEZ Jun 26, 2024 @ 12:43am 
Working for NPCs is the next level of gaming, right?!

I always feel like, can I survive alone? Time is a currency and I've worked really hard trying to enjoy this title. Feels like a job, more than a leisure, around here.
Can we decide to have a longer grace period before having to defend structures? My avatar's life has not been in any danger, except for when I got curious and summoned a boss. Things go south fast in my village. I've learned how to run long and far...and not much more.

1. Kill the Bear trigger...it kills immersion.
2. Add some content that builds up these attacks.
3. The summoned villagers are mindless (given the white zombie eyes) not really sure what they can and cannot do?!

I think I could only muster 6-7 hours in three days.
s0laris Jun 26, 2024 @ 1:10am 
Looking a the comments, i dont think you understand what game you are playing :D This is a colony management game, not Valheim. I dont suppose you go to the FIFA forums to complain about the ball?

As for the thirst, ive never used a watchtower, but i can confirm that the runestone priest and the coal maker DO NOT die to thirst if you do not mess up their scheduling. Try placing a couple water containers into your storage, see if that attracts away some of your villagers from concentrating on your central wells.
Wolf Jun 26, 2024 @ 1:18am 
Originally posted by s0laris:
Looking a the comments, i dont think you understand what game you are playing :D This is a colony management game, not Valheim. I dont suppose you go to the FIFA forums to complain about the ball?

As for the thirst, ive never used a watchtower, but i can confirm that the runestone priest and the coal maker DO NOT die to thirst if you do not mess up their scheduling. Try placing a couple water containers into your storage, see if that attracts away some of your villagers from concentrating on your central wells.

Ah yes... you were expected. There's always one.

I know what it is. I also know there are mechanics baked in which do NOT work as intended. And there's already plenty of other posts in here with the same problem and others.
I am aware of how a colony management game is supposed to work. Soulmask is a prime example, and in an amazing twist of events, that one worked very well from day1. This... does not. Not even remotely.
But i cant manage if i'm too busy making sure they dont die due to BUGS and having to manually check if each of them remembered to eat and drink, or if i have to force it upon them instead of actually managing. As you prickly said above, it's a colony management game, not an asylum for old people with Alzheimer.

. It has nothing to do with scheduling, I havent even touched that, left it as "default". It has everything to do with the fact that the game has problems, whether you're willing to accept it or not. Might be connected to pathing itself, if a building is too close, or the mechanic might just be bad. But it is what it is.
Tachyon Jun 26, 2024 @ 1:43am 
This is why I prefer ACTUAL survival games and tend to avoid colony management "survival" games. I've tried a few but in every case, bar none, the settler/villager AI is just sub-par and rather than freeing me up to do important activities they make it worse! They needed constant watching in case they somehow get themselves killed, or stand around idle or just never help repel attacks and die that way instead. Soulmask is the latest game of this type I have tried (I live in eternal hope...) and I'm currently trying the demo of First Dwarf and yet again the tribesmen/settlers are more bother than they're worth, to be honest. This game looks like it has the same problem. How disappointing.
ThunderfulPaige | Community  [developer] Jun 26, 2024 @ 2:23am 
Hey guys sorry to hear you're having issues with this. Can you please fill out a bug report in the subforum so we can better investigate these issues?
ZeroHealz Jun 26, 2024 @ 7:14am 
my archer level 25 just died of thirst in the watch tower gutted .. why is the watch tower bugged ?
mouse223 Jun 26, 2024 @ 7:20am 
I love how one villager will take stacks of food for themselves and than let it rot in their bags as well. The villager AI is just broken
Lucifer Jun 26, 2024 @ 8:10am 
Originally posted by Wolf:
It has nothing to do with scheduling, I havent even touched that, left it as "default". It has everything to do with the fact that the game has problems, whether you're willing to accept it or not. Might be connected to pathing itself, if a building is too close, or the mechanic might just be bad. But it is what it is.

The line at the well has quite a bit to do with scheduling. You got 25 people getting up at the same time and deciding to path to a specific well… try staggering their schedule so some get up an hour earlier and some get up an hour later.
Commander Kane Jun 26, 2024 @ 8:12am 
Also have 1 dude who took literally 100 of meals and the other villagers are starving.
Ai is not good. Maybe need to ration them and dont allow free acces.
Wolf Jun 26, 2024 @ 8:42am 
Originally posted by Lucifer:
Originally posted by Wolf:
It has nothing to do with scheduling, I havent even touched that, left it as "default". It has everything to do with the fact that the game has problems, whether you're willing to accept it or not. Might be connected to pathing itself, if a building is too close, or the mechanic might just be bad. But it is what it is.

The line at the well has quite a bit to do with scheduling. You got 25 people getting up at the same time and deciding to path to a specific well… try staggering their schedule so some get up an hour earlier and some get up an hour later.

Generally speaking, you are right. But I was answering to the guy above my comment who was doing mental acrobatics to blame it on me. At the moment of these things happening, I didnt do any changes at all to the scheduling, all was as stock/default as it comes. And therein lies the issue, the fact that everything has to be manually changed, defaults dont even provide a vaguely, somewhat functional state, and the AI keeps crapping itself regularly
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Date Posted: Jun 25, 2024 @ 11:46pm
Posts: 19