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Seems fine as long they have no negative sleep perks, everyone does have 100. Make sure they can do something to spend leisure time on.
What counts as leisure activity?
A totem thing (a early diety building, forgot the name, 3 can sit and talk there) , houses with a fireplace (in winter they warm up there to in free time), food. such they do in the free time
I have been playing mostly extended days as well so, the main schedules i do have probably won't be as practical in normal games (like my people sleep 3-4 hours at night, a mid-afternoon nap for an hour, and usually an hour of leisure roughly every 4-6 hours with both the sleep and nap flanked by leisure. Can get people like warriors at up to 16 working hours in a day and still happy if i do it right and already have things like the stone circle or meals available...but im also largely offsetting the extended hours, so they don't seem to need as many sleep hours, but do seem to need more frequent breaks with those settings).
I have never had a villager under 40 mood or any problems with unhappy villagers at all.
You mean 16 hours of work, right? 👀
When you love what you do, you'll never work a day in your life.
The stone circle does help immensely though, might not always be apparent but it does. Whenever they do use it they get a +++ mood buff, it doesn't apply constantly but it can offset an otherwise declining mood. The cook station is also very helpful, especially if playing on extended days (since most my off-hours are leisure to attend to needs, having meals that last longer means i need fewer breaks overall and have more available hours for work).
You don't even need to get the schedule properly balanced if you have enough alternatives for raising the villagers moods though. Just make sure that they get the chance to eat, drink, and get at least some sleep so they don't outright die and it seems like any other complaint they have can be managed by improving their quality of life...or, in some cases, pay attention to their traits.....traits like "soggy discomfort" or "stormrider unease" tend to mean you need to take it easy on those villagers because they are already annoyed often, traits that cause them to require food, water, or sleep more often MIGHT require more breaks (didnt notice it making much difference on normal settings but it adds to my excessive break allowances on extended days and my "main" schedules are meant to be "universal" regardless of trait considerations), and traits that make them favor the night or day wont necessarily change the distribution of hours but it might change the timing (like for example you might STILL have a 16 hour work day but most of the working hours occur at night for a villager who prefers the night).
Edit: slight sidenote, but "soggy discomfort" has been its own ongoing forum discussion. That one is a, i guess mild? (--) debuff to mood whenever they are exposed to a storm with rain or snow. (whereas stormrider unease is a minor (-) debuff during any storm regardless of humidity). It is notoriously "difficult" to deal with but the main trick is essentially just don't make them get soggy. The debuff can be nearly nullified by applying them to a workstation that is considered "sheltered" and/or one with fire, so my first "soggy discomfort" villager usually gets defaulted to my cook station