ASKA
BadenEmpire Jun 25, 2024 @ 2:43pm
scheduled Balance
whatever of work and free time i set for the NPCs they need scheduled balance
< >
Showing 1-12 of 12 comments
Wolfebane Dec 7, 2024 @ 10:34pm 
Same, if you figure out what " -Work Hours " means let me know
Dornka Dec 7, 2024 @ 10:58pm 
i let them 7h sleep, 2h leisure, 6h work, 1h leisure, 6h work , 2h leisure.
Seems fine as long they have no negative sleep perks, everyone does have 100. Make sure they can do something to spend leisure time on.
Last edited by Dornka; Dec 7, 2024 @ 11:01pm
Wolfebane Dec 8, 2024 @ 12:58am 
Originally posted by Dornka:
i let them 7h sleep, 2h leisure, 6h work, 1h leisure, 6h work , 2h leisure.
Seems fine as long they have no negative sleep perks, everyone does have 100. Make sure they can do something to spend leisure time on.

What counts as leisure activity?
Harric Dec 8, 2024 @ 2:11am 
Originally posted by Wolfebane:
Originally posted by Dornka:
i let them 7h sleep, 2h leisure, 6h work, 1h leisure, 6h work , 2h leisure.
Seems fine as long they have no negative sleep perks, everyone does have 100. Make sure they can do something to spend leisure time on.

What counts as leisure activity?

A totem thing (a early diety building, forgot the name, 3 can sit and talk there) , houses with a fireplace (in winter they warm up there to in free time), food. such they do in the free time
RequiemsRose Dec 8, 2024 @ 12:47pm 
Near as i can tell, "-work hours" just plain means they dislike working so they get a minor mood debuff for having work hours at all. It's completely fine as long as you have more positives than negatives contributing to their overall mood. Not sure what exactly to advise for how to set up scheduling because i tend to base it partially off the individual npc (like if they are assigned to a barracks they count as warriors, which gets a +++ mood buff, so they tend to work longer days than most my npcs and don't really mind doing so).

I have been playing mostly extended days as well so, the main schedules i do have probably won't be as practical in normal games (like my people sleep 3-4 hours at night, a mid-afternoon nap for an hour, and usually an hour of leisure roughly every 4-6 hours with both the sleep and nap flanked by leisure. Can get people like warriors at up to 16 working hours in a day and still happy if i do it right and already have things like the stone circle or meals available...but im also largely offsetting the extended hours, so they don't seem to need as many sleep hours, but do seem to need more frequent breaks with those settings).
Sam Dec 8, 2024 @ 1:28pm 
I always play normal days setting, and my standard schedule is 6 hours sleep followed by 2 hours leisure time and 16 hours work. Most of my villagers are at 90-100 mood. Only very few villagers need more sleep/leisure time to get happy.

I have never had a villager under 40 mood or any problems with unhappy villagers at all.
Last edited by Sam; Dec 8, 2024 @ 1:29pm
Rivus Dec 8, 2024 @ 5:24pm 
My guys all get 4 hours of sleep 4 hours leisure time and 16 hours leisure time and most of them are at 100.
Teno Dec 9, 2024 @ 12:23am 
Originally posted by Rivus:
My guys all get 4 hours of sleep 4 hours leisure time and 16 hours leisure time and most of them are at 100.

You mean 16 hours of work, right? 👀
Wolfebane Dec 9, 2024 @ 1:45am 
Originally posted by Teno:
Originally posted by Rivus:
My guys all get 4 hours of sleep 4 hours leisure time and 16 hours leisure time and most of them are at 100.

You mean 16 hours of work, right? 👀

When you love what you do, you'll never work a day in your life.
Teno Dec 9, 2024 @ 5:04am 
Originally posted by Wolfebane:
Originally posted by Teno:

You mean 16 hours of work, right? 👀

When you love what you do, you'll never work a day in your life.
😬
RequiemsRose Dec 9, 2024 @ 11:10am 
Here i thought i was mean already making my happiest people work 16 hours a day, seems I'm not the only one though. I could admittedly squeeze a few more hours out of my people and still keep them happy, but it is mostly about balancing mood and you don't often have THAT much wiggle room at the start of the game when still figuring it out.

The stone circle does help immensely though, might not always be apparent but it does. Whenever they do use it they get a +++ mood buff, it doesn't apply constantly but it can offset an otherwise declining mood. The cook station is also very helpful, especially if playing on extended days (since most my off-hours are leisure to attend to needs, having meals that last longer means i need fewer breaks overall and have more available hours for work).

You don't even need to get the schedule properly balanced if you have enough alternatives for raising the villagers moods though. Just make sure that they get the chance to eat, drink, and get at least some sleep so they don't outright die and it seems like any other complaint they have can be managed by improving their quality of life...or, in some cases, pay attention to their traits.....traits like "soggy discomfort" or "stormrider unease" tend to mean you need to take it easy on those villagers because they are already annoyed often, traits that cause them to require food, water, or sleep more often MIGHT require more breaks (didnt notice it making much difference on normal settings but it adds to my excessive break allowances on extended days and my "main" schedules are meant to be "universal" regardless of trait considerations), and traits that make them favor the night or day wont necessarily change the distribution of hours but it might change the timing (like for example you might STILL have a 16 hour work day but most of the working hours occur at night for a villager who prefers the night).

Edit: slight sidenote, but "soggy discomfort" has been its own ongoing forum discussion. That one is a, i guess mild? (--) debuff to mood whenever they are exposed to a storm with rain or snow. (whereas stormrider unease is a minor (-) debuff during any storm regardless of humidity). It is notoriously "difficult" to deal with but the main trick is essentially just don't make them get soggy. The debuff can be nearly nullified by applying them to a workstation that is considered "sheltered" and/or one with fire, so my first "soggy discomfort" villager usually gets defaulted to my cook station
Last edited by RequiemsRose; Dec 9, 2024 @ 11:19am
Teno Dec 10, 2024 @ 4:13am 
I have a question about working time. You can also extend the time of day when you start a new game. What about the time allocation? Also work 16 hours? Do the buffs last the same length or do they have a timer?
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jun 25, 2024 @ 2:43pm
Posts: 12