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It shouldn't be too difficult for developers to limit the amount of food villagers can take.
Looking forward to the first big update, my fingers are crossed that they address wood, stone, and iron running out.
It also makes it virtually impossible to stockpile food for winter. I have around 55 villagers, two cookhouses and one grill and I have yet to be able to build up a stockpile of cooked food.
- Food consumption should prioritize cooked food over raw food.
- Cooks should be able to deposit their food in a warehouse when their station is full.
- Cooked meals should maybe be able to stack in the cookhouse and player inventory (for whatever reason they do stack in food storage).
I agree with all points here.
That said, two points:
1) I believe they do prefer cooked food, as I've seen them run past the gatherer who has veggies in stock to get it, but they will grab too much, and given the limited storage at the cookhouse it doesn't take many villagers to bottom one out in the morning, for instance.
2) A staffed warehouse will pull food from the cookhouses into storage pretty rapidly.
3) Others have suggested building 1 cookhouse over multiples and running multiple shifts so it's producing constantly.
4) Also important to build cookhouse near a well and firewood storage to minimize turnaround time for cooks. Supplement with rain-gatherers near the cookhouse if you don't have a well handy. The AI doesn't handle refueling well if there's a pot cooking, as far as I can tell.
With all that, I've still found it impossible to build up any kind of reserve of cooked food.
Just this morning, but before today's patch, I had 5 mushrooms on the BBQ cooking. Villager walked up, took all the mushrooms before they finished cooking and starting eating them. I couldn't believe it, homeboy must have been an idiot.
I know your pain, I have 104 villagers, 5 cook houses surrounding 4 farms, and 2 gatherers with 3 hunting lodges around them, and 2 warehouses dedicated to meat, fish and raw vegetable collection, coal and firewood in between them too. I have a market to ferry fish from the docks to the warehouses. With all of that, all cooks on a day and night shift rotation starting 1 hour before everyone else's shifts, (and warehouse storage for cooked food) I always have a total of 0 food in that storage because it's eaten as soon as it's cooked. 5x15 = 75 meals per pot, which means on a 50/50 shift rotation food should get cooked and stored more often than not.
However, there is a problem with villager hoarding (and it's been mentioned to the dev's) where villagers will take 4 meals each and then wander around all day with 2 meals rotting away. You must have seen a villager now and then say "that wasn't quite fresh" because they just ate the 2nd or 3rd meal of the 4 and the 4th gets wasted, instead of getting enough to fill their bar till the next time they are hungry and/or on leisure time.
This means half you villagers are getting are getting no meals and eat raw food instead, making less cooked food as well, meaning warehouses cannot stock any cooked food.
Added on the fact that after the first use food resource flags are useless, the villager will not go back each season to find food after they first cleared the area around the flag, unless you rebuild each flag, every season for seasonal growth foods. Farms plant food out of season unless you micromanage them, every season, wasting seeds until the food is back in season, by which time they have no seeds left, (my problem with cabbage and beetroot at the moment) so you are not producing enough food anyway, and there is no compost bin, so they randomly have to pickup rotten food for compost. There should be a bin that takes 1 food and 5 fiber and makes 5 compost for exactly this problem.
Did I understand correctly that the collectors do not check the point every time, but only once in its entire existence?
Then there really is no point in them and it would be better as in "mediaeval dynasty".
https://youtu.be/5WRZChla6W4
Could try setting their priorities at the work place with meat at high and meat hunks at low.
Gods know if you forget to switch fiber down to low at the woodsman they will never stop processing bark rather than bringing it home.