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There are also modules for raw and cooked food. Your cook will access the raw food and firewood and stock the warehouse with their cuisine.
You can assign someone to the cookhouse or barbeque and they will process the stuff for you.
Basicaly, what I found out, you need a storage and some NPC assigned to it, and this villager will run around the village and to "distant processing plants" to gather stuff. However, since all your other villagers keep dropping stuff, your storage worker just does not have time for it.
The default worker schedule is: Sleep Break Work Break ... repeat. An hour in this game passes within 1 RL minute (which is ridiculous btw... hint hint devs), the NPCs drop everything and abandon their work twice per day. When they return to work, they do not finish what they were doing, but the script just checks what they could do next. My advice, change the work schedule to something more "RL" like... something like sleep 6h - work 14h - break 4h. Very often you will find stuff halfway between various places, like the storage worker brings fish, but its break time, so he drops the fish, and when he returns to work, he will run to the other side of the map to gather iron, and before you know it, the fish spoils. Also, storage workers tend to move stuff from processing places (like woodcutter) to storage. So when you put something in there, you worker will waste time taking it and bringing it to the storage.