ASKA
Sililos Jun 22, 2024 @ 2:20am
Automation issues? Does anyone restock campfires and harvest fish?
Im noticing a disconnect in the automation chain in my game, Resources are not being carried between buildings and was wondering if thats normal?

Additionally, Is there a way to have my villagers keep fires burning? Im noticing the cooks just sit there doing nothing while their fires burn out and i dont see another way of supplying them automatically.

Finally, is there a building later on that turns fish into fish meat? I thought maybe the cooking hut but it only makes jam.
Right now my Spit cook just sits there ignoring the fish and theres no task to harvest fish (Or red meat from the hunter) into cookable portions.
Feels like a break in the production chain if i have to do this all myself even with villagers assigned.
They wont even collect crafted tools when theirs breaks and i have to manually hand them out.

Does wild food regrow? My gatherer also never seems to have anything to harvest despite having half the island practically covered in markers.
Last edited by Sililos; Jun 22, 2024 @ 2:24am
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Showing 1-10 of 10 comments
YoungRG Jun 22, 2024 @ 2:47am 
1. The cook adds wood to the fire, regardless of whether he has a cooking task or not.
1.1 When winter comes, the settlers themselves will carry wood to the fire and set it on fire. But you need to watch the fire, otherwise they may freeze to death if you do not have time to build large houses and put a Hearth in it.
1.2Before winter, try to give all residents clothes. Otherwise, they will spend 90% of their working time standing and warming themselves near the fire.

2. In my workshop, a resident crafts 2-3 tools. Other residents themselves take the tools from the workshop’s warehouse. That is, the master crafts 3 axes. They lie there. The lumberjack breaks his axe, goes to the workshop and takes 1 ax. The master crafts + 1 axe. and so they do it in a circle
2.1. Just give it to the master in the workshop so that there are always 2-3 tools (axe, pickaxe, hoe, knives)
If there is not enough space in the warehouse in the workshop, build a warehouse and place tool racks there. Choose which tool you want to store. The settlers themselves will take the tools they need from there.

3. Food. Wild food is restored after winter. Garlic, onions, flax, berries, reed and spruce. But it’s better before winter, build 1-2 farms and grow it all. Because when you build a kitchen and learn the recipes, you will cook more satisfying food that gives bonuses

4. I won’t say anything about fishing because I went deep into the island and don’t do fishing. where there are a lot of trees, because millions of tons of wood are needed, but ropes are needed most of all.
4.1 to have a lot of rope, you need 1 farm that will only grow flax. From 16 beds you can get 320 fiber

5. the torches that stand on the ground, and then the fire in the stone, are lit by the residents themselves before going to bed, as if to scare away wild animals
EliMiX Jun 22, 2024 @ 3:01am 
cooking hut can make all sorts of stuff, you just need to discover them, play with the ingredients yourself and the new recipe will be available for your cook.

if you for example fillet a fish, place its meat in the cooking pot and make a soup, when you assign a task for your cook to make fish soup he will harvest the fish and meat on his own
Sililos Jun 22, 2024 @ 3:04am 
Great advice, ty both
LvsTheGame Jun 22, 2024 @ 3:35am 
If you build food racks in the warehouse your griller / cook will take large chunks of meat / fish and auto butcher them.
Addamz Jun 22, 2024 @ 9:13am 
Is there s bug with fish? I can find no way of butchering them, there was a ton of fish on the ground and 20 on the rack at the fishery, I tried my inventory, tried on the floor, looked in the BBQ and cookery. I can not figure any way to make the fish usable. And because of that they ate all the gathered foods, except the magic mushrooms and yellow mushrooms, and then starved to death. I've lost 6 villagers so far, and have markers everywhere, I'm on day 17 and mid autumn. Just started building a farm, as I was putting it off because of the bugged bear attack and just concentrating on defence, weapons and resource collections. Not even had a bear attack now, and not setup a hunter hut yet either. I was hoping the fishery would be a sustainable substitute, but teach a man to fish, and watch him starve to death because you didn't teach him to prepare it. so annoying.

Anyone can help on how to actually butcher the fish would be great.
[CoFR]Kendrick Jun 22, 2024 @ 10:36am 
Originally posted by YoungRG:
1. The cook adds wood to the fire, regardless of whether he has a cooking task or not.
1.1 When winter comes, the settlers themselves will carry wood to the fire and set it on fire. But you need to watch the fire, otherwise they may freeze to death if you do not have time to build large houses and put a Hearth in it.
.......
5. the torches that stand on the ground, and then the fire in the stone, are lit by the residents themselves before going to bed, as if to scare away wild animals

I have yet to see those imbeciles do that them selves. I have a lvl2 wood cutter stand with 30 firewood about 3 squares away from the fire and the cook/barbque peon just stands there watching the fire go out mid cooking session.
subwaybananas Jun 22, 2024 @ 10:52am 
Originally posted by Adahmz:
Is there s bug with fish? I can find no way of butchering them, there was a ton of fish on the ground and 20 on the rack at the fishery, I tried my inventory, tried on the floor, looked in the BBQ and cookery. I can not figure any way to make the fish usable. And because of that they ate all the gathered foods, except the magic mushrooms and yellow mushrooms, and then starved to death. I've lost 6 villagers so far, and have markers everywhere, I'm on day 17 and mid autumn. Just started building a farm, as I was putting it off because of the bugged bear attack and just concentrating on defence, weapons and resource collections. Not even had a bear attack now, and not setup a hunter hut yet either. I was hoping the fishery would be a sustainable substitute, but teach a man to fish, and watch him starve to death because you didn't teach him to prepare it. so annoying.

Anyone can help on how to actually butcher the fish would be great.
drop it to the ground, have a knife in your inventory and press R
☥ Docdra ☥ Jun 22, 2024 @ 10:53am 
Another feature I wish they'd take from Soulmask - being able to set what can be used as fuel. The AI won't go get firewood if sticks are closer, and I don't want them burning my sticks or bark.
Nemesis 518 Jun 27, 2024 @ 11:44am 
even with the 1 farm of flax my guys just eat up the fibers so i have 2 farms of fibers ALL 16 tiles worth of them we shall see if they just eat it up like before but fibers are a MUST HAVE at all points and times in the game
Addamz Jun 28, 2024 @ 5:19am 
Originally posted by subwaybananas:
drop it to the ground, have a knife in your inventory and press R

Yeah I figured it would be that, tried it on next play through and it worked. I think that save was just bugged.

Originally posted by Nemesis 518:
even with the 1 farm of flax my guys just eat up the fibers so i have 2 farms of fibers ALL 16 tiles worth of them we shall see if they just eat it up like before but fibers are a MUST HAVE at all points and times in the game

More so for clothing as you need a hell of a lot just to make 1 item. Yields should be higher, or at least bark drop should be higher when you chop up logs and sticks. You get 4 from initially chopping the fallen tree, but then only 3 from a log and 2 from a long stick.... doesn't really add up. Then turning bark into fibres, should be 4 a piece, judging by the size of the bark. at least in my opinion.
Last edited by Addamz; Jun 28, 2024 @ 5:23am
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Date Posted: Jun 22, 2024 @ 2:20am
Posts: 10